
Service oriented interactive media (SOIM) engines enabled by optimized resource sharing
- Author
- M Aly, M Franke, M Kretz, F Schamel and Pieter Simoens (UGent)
- Organization
- Abstract
- In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multilayered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed.
- Keywords
- cloud gaming, IBCN, service oriented interactive media engines, SOIM, resource sharing, resource optimization, service oriented networking, remote rendering, 3D engines
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Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-7215326
- MLA
- Aly, M., et al. “Service Oriented Interactive Media (SOIM) Engines Enabled by Optimized Resource Sharing.” PROCEEDINGS 2016 IEEE SYMPOSIUM ON SERVICE-ORIENTED SYSTEM ENGINEERING SOSE 2016, 2016, pp. 231–37, doi:10.1109/SOSE.2016.47.
- APA
- Aly, M., Franke, M., Kretz, M., Schamel, F., & Simoens, P. (2016). Service oriented interactive media (SOIM) engines enabled by optimized resource sharing. PROCEEDINGS 2016 IEEE SYMPOSIUM ON SERVICE-ORIENTED SYSTEM ENGINEERING SOSE 2016, 231–237. https://doi.org/10.1109/SOSE.2016.47
- Chicago author-date
- Aly, M, M Franke, M Kretz, F Schamel, and Pieter Simoens. 2016. “Service Oriented Interactive Media (SOIM) Engines Enabled by Optimized Resource Sharing.” In PROCEEDINGS 2016 IEEE SYMPOSIUM ON SERVICE-ORIENTED SYSTEM ENGINEERING SOSE 2016, 231–37. https://doi.org/10.1109/SOSE.2016.47.
- Chicago author-date (all authors)
- Aly, M, M Franke, M Kretz, F Schamel, and Pieter Simoens. 2016. “Service Oriented Interactive Media (SOIM) Engines Enabled by Optimized Resource Sharing.” In PROCEEDINGS 2016 IEEE SYMPOSIUM ON SERVICE-ORIENTED SYSTEM ENGINEERING SOSE 2016, 231–237. doi:10.1109/SOSE.2016.47.
- Vancouver
- 1.Aly M, Franke M, Kretz M, Schamel F, Simoens P. Service oriented interactive media (SOIM) engines enabled by optimized resource sharing. In: PROCEEDINGS 2016 IEEE SYMPOSIUM ON SERVICE-ORIENTED SYSTEM ENGINEERING SOSE 2016. 2016. p. 231–7.
- IEEE
- [1]M. Aly, M. Franke, M. Kretz, F. Schamel, and P. Simoens, “Service oriented interactive media (SOIM) engines enabled by optimized resource sharing,” in PROCEEDINGS 2016 IEEE SYMPOSIUM ON SERVICE-ORIENTED SYSTEM ENGINEERING SOSE 2016, Oxford, United Kingdom, 2016, pp. 231–237.
@inproceedings{7215326, abstract = {{In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multilayered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed.}}, author = {{Aly, M and Franke, M and Kretz, M and Schamel, F and Simoens, Pieter}}, booktitle = {{PROCEEDINGS 2016 IEEE SYMPOSIUM ON SERVICE-ORIENTED SYSTEM ENGINEERING SOSE 2016}}, isbn = {{978-1-5090-2253-3}}, keywords = {{cloud gaming,IBCN,service oriented interactive media engines,SOIM,resource sharing,resource optimization,service oriented networking,remote rendering,3D engines}}, language = {{eng}}, location = {{Oxford, United Kingdom}}, pages = {{231--237}}, title = {{Service oriented interactive media (SOIM) engines enabled by optimized resource sharing}}, url = {{http://doi.org/10.1109/SOSE.2016.47}}, year = {{2016}}, }
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