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XBRz multithread? #646

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@AquariusPower

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@AquariusPower

I was thinking, and if XBRz could be processed in another thread?
May be, graphics::Stretch() could buffer the result to blit later.
As XBRz is realtime, my old machine is able to run it only in 20FPS, what is ok, 15FPS is ok to me.
what do you think?

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