Skip to content

AI prefers single-wide path over much faster double-wide path #3423

@jensj12

Description

@jensj12

OS: win10
Version: 0.0.5 develop
Commit: 4149bcd

The mechanic heading for the ride on the left takes the much slower single-wide path instead of the path heading straight to it. Changing the faster path to be one tile wide fixes the issue, as well as making the slow path 2 tiles wide.
scr92
I have not tested it in vanilla as my installation seems to be broken.

Steps to reproduce:

  1. Open the save
  2. Put the mechanic in the top-right corner
  3. Make sure the ride breaks down
  4. Watch the mechanic take a long walk

Pathfinding test.zip

What could have been a 2 day walk, took this mechanic three full in-game months (15 minutes) (and he even gave up four times doing so). Making the path go back beyond where the mechanic started seems to prevent this too.
scr94

Metadata

Metadata

Assignees

No one assigned

    Labels

    original bugThis was an issue in the original game already.

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions