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Building OpenRCT2 on macOS using Xcode

Cory Andreasen edited this page Mar 21, 2023 · 4 revisions

Requirements

  • Xcode 10+ ** OpenRCT2 no longer supports building project using Xcode, please use CMake for building project on MacOS **

Building

The recommended way of building OpenRCT2 for macOS is with Xcode. The Xcode build will create a self-contained application bundles which include all the necessary game files and dependencies.

You can either:

  • Open the project file OpenRCT2.xcodeproj in Xcode and build from there. Building this way will handle the dependencies for you automatically.
  • Invoke an Xcode build from the command line using xcodebuild.
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