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Roadmap
Michael Steenbeek edited this page Apr 1, 2025
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The following roadmap outlines the significant changes or additions in each major release.
- SDL2 no longer required for headless servers.
- New object json / zip format.
- RCT2 no longer required for headless servers.
- EcmaScript 5 (JavaScript) integration for community mods and extended server functionality.
- New save format, SV6 limited to importing only
- Some limits removed.
As soon as one of the following projects is merged, the next version will be v0.5.0:
- New Track Design Format (NTDF)
- Graphics support in asset packs
- Addition of proper sandbox games and support for adding new scenario campaigns
- RCT2 not required (open graphics available)
- Home
- FAQ & Common Issues
- Roadmap
- Installation
- Building
- Features
- Development
- Benchmarking & stress testing OpenRCT2
- Coding Style
- Commit Messages
- Overall program structure
- Data Structures
- CSS1.DAT
- Custom Music and Ride Music Objects
- Game Actions
- G1 Elements Layout
- game.cfg structure
- Maps
- Music Cleanup
- Objects
- Official extended scenery set
- Peep AI
- Peep Sprite Type
- RCT1 ride and vehicle types and their RCT2 equivalents
- RCT12_MAX_SOMETHING versus MAX_SOMETHING
- Ride rating calculation
- SV6 Ride Structure
- Settings in config.ini
- Sizes and angles in the game world
- Sprite List csg1.dat
- Sprite List g1.dat
- Strings used in RCT1
- Strings used in the game
- TD6 format
- Terminology
- Track Data
- Track Designs
- Track drawers, RTDs and vehicle types
- Track types
- Vehicle Sprite Layout
- Widget colours
- Debugging OpenRCT2 on macOS
- OpenGL renderer
- Rebase and Sync fork with OpenRCT2
- Release Checklist
- Replay System
- Using minidumps from crash reports
- Using Track Block Get Previous
- History
- Testing