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The "kirk" (PSP decryption) engine state was global, causing bad clashes when we were doing things like decrypting NPDRM images (like (legitimately) downloaded games from PSN). So if you had a few of those, the UI could crash if you browsed to them in the game browser.
Now, there's a kirk instance for in-game use, and NPDRM reader contexts get their own ones. This resolves the issue and stops the crashes.
This commit series starts with a bunch of const cleanup, and then extracts the global state into a struct.
Big thanks to "its just wario" from Discord.