Description
Hi, I'm from the unity Ecosystem and I went through very good discussions between you and a unity developer and following those threads, I was able to build and run your solution for Offline TTS in android and it works nicely. But the issue now I'm having is I want to do the same in iOS too but your code in C# DLL (I got it from nuget package of yours) only imports DLL by naming the library which in unity is only valid for dynamic libraries. And for iOS, we need to link static libraries and for that unity required DLL import attribute to be like [DllImport("__internal")] instead of [DllImport("sherpa-onnx-c-api")]
Is there any way we can have 2 versions of that DLL or if the code for the DLL is open source, can I have the source code files so that I can have 2 DLLs one for android shared library and one for ios static.
Thanks.