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Description
This is an continuously updated list of features to be considered and added in the next release(s).
- Right click item to run a command in /ma rewards menu.
- Placeholders for CoreArena kills / wins and then the LeaderHeads plugin does the rest
- Disable Nugget economy completely and use Vault option Vault hook and disable economy management #353
- Check spawners if people move their arenas around, or better yet, intelligently move arenas to enable downloading and sending maps to friends
- Software review guide: https://github.com/kangarko/CoreArena/files/5229596/CoreArena.Software.Review.docx
- Items that spawn pets to fight along with you in the arena. #484
- AWE integration Suggestion to use AsyncWorldedit #248
- Improve the classes GUI, when adding items to it. The setting for armor is bugged where you have to make a weird movement (place the item, while moving with the cursor away from the armor slot) to make it stay or else it will be cancelled.
- Instant Soup / Potions / Food, Instant Food / Potions / Soup #33
- Arena-Specific Kits, Arena specific kits. #72
- Items to Spawn Mounts, Rewards sign #99
- PlaceholderAPI placeholders, PlaceholderAPI #103
- Per-Arena messages, Info Per-arena-start-message #104
- DiscordSRV compatibility, DiscordSRV compatability #112
- Progressively more difficult monsters, Progressively more difficult monsters #119
- Per-arena join permission
- Direction of lobby and player spawnpoints
- Death messages only to arena players
- Teams feature (in consideration)
- Prevent teleport to arena when playing Prevent teleport to arena when playing #203
- Per-spawnpoint spawning range Define on each spawnpoint spawn distance #211
- Run commands on certain phases only (from, on, between)
- Allow to set % of monster kill for next phase
- Grouping Spawners: editing the settings of one changes it for all
- Spectator Mode. [Request] Spectate for players on continuing game #26 (comment)
- "Win" an arena via an achievement (ex. Kill a certain amount of mobs / kill a boss / last man standings)
- Make amount of mobs scale to players, Maybe so you can set 2-4 players: 20% of spawners work, 5-8: 50% work, 9-15: 80% work, 16-20: 100% work. Make certain spawners exemptable, so if you have a boss spawner that runs on phase 10, that it's not skipped. maybe each phase make it so it picks another x% of spawners to activate and spawn.
- Invite other players to play while in lobby (with /toggleinvite etc.)
- Bets.
- Web Integration.
- Headshots.
- Item Creator (maybe a separate plugin?)
- Packs with commands/pay
- Chests tool, Chests tool #47
- BOSS compatibility, [Suggestion] Add option for Boss item drops #68
- Stats saving, Stats saving #13
- Ability for mobs to break out of windows, Ability to break the Windows #172
- Apply glowing effect to mobs far away so they are easier to find.
- Give exp directly to players instead of dropping on the floor
- Warming Phase: the zero phase where no monsters are spawned.
- In-Arena Scoreboard: with the number of mobs in the arena/ wave /lives left / XP
- Tiers: Store them on MySQL and separate the rewards command.
- Allow lobbies outside of the arena as well, although unprotected
- Make mobs have more heals each wave (wave 1 mobs will have 20hp, wave 2 they have 22) # comp. with Boss
- Pause phase until all mobs dead. # listen for entity kill
- Instant next phase when all monsters are killed, or X% of them # listen for entity kill
- Button to copy Tier when creating classes
- Add other custom items like a Sword that's launch tnt or make mobs fly when you do a "special attack"
- Make respawning check if there were a lot of mobs near the spawnpoint, and pick a random spawnpoint. also, maybe each time you respawn, it picks a random one?
- Arena Class - alias and description in menu
- Unified messages across the plugin
- Better class preview
- Clickable JSON help messages in menus
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