Skip to content
View Conqster's full-sized avatar
🥶
🥶

Block or report Conqster

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Conqster/README.md

Game & Gameplay Tech Developer << Software Engineering

Hello, I'm Jagunmolu Oke (conqster), an aspiring game developer with a deep passion for tackling challenges in gameplay, AI, and physics simulation technologies. I primarily work with C++, Unreal Engine and Unity, and I'm currently expanding my skill in software engineering paradigms and computer architecture.

  • 🌱 I’m currently learning C++, Game technology (simulation & rendering), memory management & optimisation.
  • ✨ Check out my website.
  • 📫 You can contact me via LinkedIn.
  • Fun fact about my nickname: It started with "capacitor", a nickname given to me by my physics teacher for my excellence in class. Playing on that, I combined "con-" from condenser (another name for a capacitor), "q" for charge (capacitance), and "s-ter"from the video game SpyHunter (2001, PS2) , to create "conqster".

Pinned Loading

  1. PreglRenderer PreglRenderer Public

    A minimal personal OpenGL wrapper for exploring modern rendering techniques.

    C++

  2. ConqsterRealtimeRenderingTechnology ConqsterRealtimeRenderingTechnology Public

    Conqster Realtime Rendering Technology (CRRT) is personal learning project focused on real-time 3D rendering using OpenGL. Designed to explore and implement various rendering techniques and features.

    C++

  3. AI-DriverBehaviour_RacingSimulation AI-DriverBehaviour_RacingSimulation Public

    AI-driven racing simulation prototype in Unity, focusing on decision making, pathfinding, and driver behaviour using finite state machine, fuzzy logic, and obstacle avoidance - combining game AI, t…

    C# 1

  4. ForcePage-OOP ForcePage-OOP Public

    C#

  5. Quick_Tic_Tac_Toe Quick_Tic_Tac_Toe Public

    A quick prototype of a Tic-Tac-Toe game, utilising bitwise operations for efficient, low-level game state representation and outcome resolution - a performance-conscious approach within a high-leve…

    ShaderLab

  6. AmbientOcclusion AmbientOcclusion Public

    C++