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Correct save/load detection for the reminder. #20500

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Merged
merged 1 commit into from
Jun 11, 2025
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hrydgard
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Was missing some critical logic.. oops.

Fixes #20495

Was missing some critical logic.. oops.
@hrydgard hrydgard added this to the v1.19.2 milestone Jun 11, 2025
@hrydgard hrydgard added the Saving issue Prevents or obstructs saving game (not save states.) label Jun 11, 2025
@hrydgard hrydgard merged commit 25da7fa into master Jun 11, 2025
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@hrydgard hrydgard deleted the save-detection-fixes branch June 11, 2025 08:31
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caqde commented Jun 12, 2025

FFT:WOTL seems to save the game as if it was an autosave. Not sure why, but I'm guessing they are using some sort of custom save code that places all the saves in single unified save file for the game. So although it is an "autosave" the autosave is actually manually called by the player. #20495

I'd post the log this is from, but it is just over 25MB in size. I loaded a save and then immediately resaved. It shows multiple autoload calls and a single autosave call being made by the game.

22:38:309 psx_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:137 sceUtilitySavedataInitStart(08bae7b4) - AUTOSAVE (1)
22:38:310 psx_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:138 sceUtilitySavedataInitStart(08bae7b4) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
22:38:310 psx_main D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:216 Saving. Title: ULUS10297 Save: ULUS10297 File: FFTA.SYS
22:38:311 psx_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:322 Return value: 0

hrydgard added a commit that referenced this pull request Jun 15, 2025
Correct save/load detection for the reminder.
hrydgard added a commit that referenced this pull request Jun 15, 2025
Correct save/load detection for the reminder.
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Saving issue Prevents or obstructs saving game (not save states.)
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Emulator doesn't recognize save status when closing emulator on PC after saving in game.
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