I replaced gles with glew and tried setting different backends, but the other renderers (e.g. software) are unrecognized and it seems to fall back to FemtoVG, which crashes. Is this a known issue on Windows? Or am I missing some config or build flag? I just want to play a 3D animation in a Slint-based app. Any advice or working setups would be appreciated!
\nThanks in advance
","upvoteCount":1,"answerCount":1,"acceptedAnswer":{"@type":"Answer","text":"Ouch, that's a bug. I can reproduce this on Linux. This appears to affect only the C++ build of the example, the Rust one works fine. I've filed #8901 and will look into it.
","upvoteCount":1,"url":"https://github.com/slint-ui/slint/discussions/8900#discussioncomment-13728792"}}}-
Hi! I'm trying to run the opengl_texture example from the Slint repo on Windows, using C++ and GLEW, but I'm having trouble getting any output — the window stays blank and exits in a second., even though the app gets build with no problem. The message I get is:
I replaced gles with glew and tried setting different backends, but the other renderers (e.g. software) are unrecognized and it seems to fall back to FemtoVG, which crashes. Is this a known issue on Windows? Or am I missing some config or build flag? I just want to play a 3D animation in a Slint-based app. Any advice or working setups would be appreciated! Thanks in advance |
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Ouch, that's a bug. I can reproduce this on Linux. This appears to affect only the C++ build of the example, the Rust one works fine. I've filed #8901 and will look into it. |
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Ouch, that's a bug. I can reproduce this on Linux. This appears to affect only the C++ build of the example, the Rust one works fine. I've filed #8901 and will look into it.