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Compiling Lecture29-FinishedProject branch with 4.26.2 engine version has an error #17

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@hoyeziyu

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@hoyeziyu

1> Running UnrealHeaderTool "E:\project\ue_engine\professional_game_dev_in_c++\ActionRoguelike\ActionRoguelike.uproject" "E:\project\ue_engine\professional_game_dev_in_c++\ActionRoguelike\Intermediate\Build\Win64\ActionRoguelikeEditor\Development\ActionRoguelikeEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\hejundong\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
1>E:/project/ue_engine/professional_game_dev_in_c++/ActionRoguelike/Source/ActionRoguelike/Public/SProjectileBase.h(25): error : Class 'UCameraShake' not found.
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(51,5): error MSB3073: The command "E:\project\ue_engine\UE_4.26\Engine\Build\BatchFiles\Rebuild.bat ActionRoguelikeEditor Win64 Development -Project="E:\project\ue_engine\professional_game_dev_in_c++\ActionRoguelike\ActionRoguelike.uproject" -WaitMutex -FromMsBuild" exited with code -1.
1>Done building project "ActionRoguelike.vcxproj" -- FAILED.

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