Living Standard — Last Updated 16 May 2025
ImageData
interfaceSupport in all current engines.
typedef (Uint8ClampedArray or Float16Array ) ImageDataArray ;
enum ImageDataPixelFormat { " rgba-unorm8 " , " rgba-float16 " };
dictionary ImageDataSettings {
PredefinedColorSpace colorSpace ;
ImageDataPixelFormat pixelFormat = "rgba-unorm8";
};
[Exposed =(Window ,Worker ),
Serializable ]
interface ImageData {
constructor (unsigned long sw , unsigned long sh , optional ImageDataSettings settings = {});
constructor (ImageDataArray data , unsigned long sw , optional unsigned long sh , optional ImageDataSettings settings = {});
readonly attribute unsigned long width ;
readonly attribute unsigned long height ;
readonly attribute ImageDataArray data ;
readonly attribute ImageDataPixelFormat pixelFormat ;
readonly attribute PredefinedColorSpace colorSpace ;
};
An ImageData
object
represents a rectanglar bitmap with width equal to the
width
attribute and height equal to the height
attribute. The pixel values of this bitmap are stored in the
data
attribute in left-to-right order, row by row from top to bottom, starting with 0 for
the top left pixel, with the order and numerical representation of the color components of each
pixel determined by the pixelFormat
attribute.
The color space of the pixel values of the bitmap is determined by the colorSpace
attribute.
imageData = new ImageData(sw, sh [, settings])
Support in all current engines.
Returns an ImageData
object with the given dimensions and the color space
indicated by settings. All the pixels in the returned object are transparent
black.
Throws an "IndexSizeError
" DOMException
if either of
the width or height arguments are zero.
imageData = new ImageData(data, sw [, sh [, settings ] ])
Returns an ImageData
object using the data provided in the ImageDataArray
argument, interpreted using the given dimensions and the color space indicated by settings.
The byte length of the data needs to be a multiple of the number of bytes per pixel times the given width. If the height is provided as well, then the length needs to be exactly the number of bytes per pixel times the width times the height.
Throws an "IndexSizeError
" DOMException
if the given
data and dimensions can't be interpreted consistently, or if either dimension is zero.
imageData.width
Support in all current engines.
imageData.height
Support in all current engines.
Returns the actual dimensions of the data in the ImageData
object, in
pixels.
imageData.data
Support in all current engines.
Returns the one-dimensional array containing the data in RGBA order, as integers in the range 0 to 255.
imageData.colorSpace
Returns the color space of the pixels.
The new ImageData(sw,
sh, settings)
constructor steps are:
If one or both of sw and sh are zero, then throw an
"IndexSizeError
" DOMException
.
Initialize this given sw, sh, and settings.
Initialize the image data of this to transparent black.
The new
ImageData(data, sw, sh, settings)
constructor steps are:
Let bytesPerPixel be 4 if
settings["pixelFormat
"] is
"rgba-unorm8"; otherwise 8.
Let length be the buffer source byte length of data.
If length is not a nonzero integral multiple of bytesPerPixel, then throw an
"InvalidStateError
" DOMException
.
Let length be length divided by bytesPerPixel.
If length is not an integral multiple of sw, then throw an
"IndexSizeError
" DOMException
.
At this step, the length is guaranteed to be greater than zero (otherwise the second step above would have aborted the steps), so if sw is zero, this step will throw the exception and return.
Let height be length divided by sw.
If sh was given and its value is not equal to height, then throw an
"IndexSizeError
" DOMException
.
Initialize this given sw, sh, settings, and source set to data.
This step does not set this's data to a copy of data.
It sets it to the actual ImageDataArray
object passed as data.
To initialize an ImageData
object imageData, given a
positive integer number of pixels per row pixelsPerRow, a positive integer number
of rows rows, an ImageDataSettings
settings, an optional
ImageDataArray
source,
and an optional PredefinedColorSpace
defaultColorSpace:
If source was given:
If settings["pixelFormat
"]
equals "rgba-unorm8" and
source is not a Uint8ClampedArray
,
then throw an "InvalidStateError
" DOMException
.
If settings["pixelFormat
"]
is "rgba-float16" and
source is not a Float16Array
,
then throw an "InvalidStateError
" DOMException
.
Initialize the data
attribute of imageData to
source.
Otherwise (source was not given):
If settings["pixelFormat
"] is "rgba-unorm8", then initialize the data
attribute of imageData to a new Uint8ClampedArray
object. The Uint8ClampedArray
object must use a new
ArrayBuffer
for its storage, and must have
a zero byte offset and byte length equal to the length of its storage, in bytes.
The storage ArrayBuffer
must have a length
of 4 × rows × pixelsPerRow bytes.
Otherwise, if settings["pixelFormat
"] is "rgba-float16", then initialize the data
attribute of imageData to a new Float16Array
object. The Float16Array
object must use a new
ArrayBuffer
for its storage, and must have
a zero byte offset and byte length equal to the length of its storage, in bytes.
The storage ArrayBuffer
must have a length
of 8 × rows × pixelsPerRow bytes.
If the storage ArrayBuffer
could not be
allocated, then rethrow the RangeError
thrown by JavaScript,
and return.
Initialize the width
attribute of imageData to
pixelsPerRow.
Initialize the height
attribute of imageData to
rows.
Initialize the
pixelFormat
attribute of imageData to
settings["pixelFormat
"].
If settings["colorSpace
"]
exists, then initialize the colorSpace
attribute of imageData to
settings["colorSpace
"].
Otherwise, if defaultColorSpace was given, then initialize the colorSpace
attribute of imageData to
defaultColorSpace.
Otherwise, initialize the colorSpace
attribute of imageData to "srgb".
ImageData
objects are serializable objects. Their serialization
steps, given value and serialized, are:
Set serialized.[[Data]] to the sub-serialization of the value of
value's data
attribute.
Set serialized.[[Width]] to the value of value's width
attribute.
Set serialized.[[Height]] to the value of value's height
attribute.
Set serialized.[[ColorSpace]] to the value of value's colorSpace
attribute.
Set serialized.[[PixelFormat]] to the value of value's pixelFormat
attribute.
Their deserialization steps, given serialized, value, and targetRealm, are:
Initialize value's data
attribute
to the sub-deserialization of serialized.[[Data]].
Initialize value's width
attribute
to serialized.[[Width]].
Initialize value's height
attribute
to serialized.[[Height]].
Initialize value's colorSpace
attribute to serialized.[[ColorSpace]].
Initialize value's pixelFormat
attribute to serialized.[[PixelFormat]].
The ImageDataPixelFormat
enumeration is used to specify type of the
data
attribute of an ImageData
and the arrangement and numerical representation of the color components for each pixel.
The "rgba-unorm8
" value indicates that the
data
attribute of an ImageData
must be of
type Uint8ClampedArray. The color components of each
pixel must be stored in four sequential elements in the order of red, green, blue, and then alpha.
Each element represents the 8-bit unsigned normalized value for that component.
The "rgba-float16
" value indicates that the
data
attribute of an ImageData
must be of
type Float16Array. The color components of each pixel must
be stored in four sequential elements in the order of red, green, blue, and then alpha. Each
element represents the value for that component.
ImageBitmap
interfaceSupport in all current engines.
[Exposed =(Window ,Worker ), Serializable , Transferable ]
interface ImageBitmap {
readonly attribute unsigned long width ;
readonly attribute unsigned long height ;
undefined close ();
};
typedef (CanvasImageSource or
Blob or
ImageData ) ImageBitmapSource ;
enum ImageOrientation { " from-image " , " flipY " };
enum PremultiplyAlpha { " none " , " premultiply " , " default " };
enum ColorSpaceConversion { " none " , " default " };
enum ResizeQuality { " pixelated " , " low " , " medium " , " high " };
dictionary ImageBitmapOptions {
ImageOrientation imageOrientation = "from-image";
PremultiplyAlpha premultiplyAlpha = "default";
ColorSpaceConversion colorSpaceConversion = "default";
[EnforceRange ] unsigned long resizeWidth ;
[EnforceRange ] unsigned long resizeHeight ;
ResizeQuality resizeQuality = "low";
};
An ImageBitmap
object represents a bitmap image that can be painted to a canvas
without undue latency.
The exact judgement of what is undue latency of this is left up to the implementer, but in general if making use of the bitmap requires network I/O, or even local disk I/O, then the latency is probably undue; whereas if it only requires a blocking read from a GPU or system RAM, the latency is probably acceptable.
promise = self.createImageBitmap(image [, options ])
Support in all current engines.
promise = self.createImageBitmap(image, sx, sy, sw, sh [, options ])
Takes image, which can be an img
element, an SVG
image
element, a video
element, a canvas
element,
a Blob
object, an ImageData
object, or another
ImageBitmap
object, and returns a promise that is resolved when a new
ImageBitmap
is created.
If no ImageBitmap
object can be constructed, for example because the provided
image data is not actually an image, then the promise is rejected instead.
If sx, sy, sw, and sh arguments are provided, the source image is cropped to the given pixels, with any pixels missing in the original replaced by transparent black. These coordinates are in the source image's pixel coordinate space, not in CSS pixels.
If options is provided, the ImageBitmap
object's bitmap data is
modified according to options. For example, if the premultiplyAlpha
option is set to "premultiply
", the bitmap data's non-alpha color components are
premultiplied by the alpha component.
Rejects the promise with an "InvalidStateError
"
DOMException
if the source image is not in a valid state (e.g., an img
element that hasn't loaded successfully, an ImageBitmap
object whose
[[Detached]] internal slot value is true, an ImageData
object whose
data
attribute value's [[ViewedArrayBuffer]] internal
slot is detached, or a Blob
whose data cannot be interpreted as a bitmap
image).
Rejects the promise with a "SecurityError
"
DOMException
if the script is not allowed to access the image data of the source
image (e.g. a video
that is CORS-cross-origin, or a
canvas
being drawn on by a script in a worker from another
origin).
imageBitmap.close()
Support in all current engines.
Releases imageBitmap's underlying bitmap data.
imageBitmap.width
Support in all current engines.
Returns the natural width of the image, in CSS pixels.
imageBitmap.height
Support in all current engines.
Returns the natural height of the image, in CSS pixels.
An ImageBitmap
object whose [[Detached]] internal slot value
is false always has associated bitmap data,
with a width and a height. However, it is possible for this data to be corrupted. If an
ImageBitmap
object's media data can be decoded without errors, it is said to be fully decodable.
An ImageBitmap
object's bitmap has an origin-clean flag, which indicates whether the
bitmap is tainted by content from a different origin. The flag is initially set to
true and may be changed to false by the steps of createImageBitmap()
.
ImageBitmap
objects are serializable objects and transferable
objects.
Their serialization steps, given value and serialized, are:
If value's origin-clean
flag is not set, then throw a "DataCloneError
"
DOMException
.
Set serialized.[[BitmapData]] to a copy of value's bitmap data.
Their deserialization steps, given serialized, value, and targetRealm, are:
Set value's bitmap data to serialized.[[BitmapData]].
Their transfer steps, given value and dataHolder, are:
If value's origin-clean
flag is not set, then throw a "DataCloneError
"
DOMException
.
Set dataHolder.[[BitmapData]] to value's bitmap data.
Unset value's bitmap data.
Their transfer-receiving steps, given dataHolder and value, are:
Set value's bitmap data to dataHolder.[[BitmapData]].
The createImageBitmap(image,
options)
and createImageBitmap(image,
sx, sy, sw, sh, options)
methods,
when invoked, must run these steps:
If either sw or sh is given and is 0, then return a promise
rejected with a RangeError
.
If either options's resizeWidth
or options's
resizeHeight
is present and is 0, then
return a promise rejected with an "InvalidStateError
"
DOMException
.
Check the usability of the image argument. If this throws an
exception or returns bad, then return a promise rejected with an
"InvalidStateError
" DOMException
.
Let p be a new promise.
Let imageBitmap be a new ImageBitmap
object.
Switch on image:
img
image
If image's media data has no natural dimensions (e.g., it's
a vector graphic with no specified content size) and either options's resizeWidth
or options's resizeHeight
is not present, then return
a promise rejected with an "InvalidStateError
"
DOMException
.
If image's media data has no natural dimensions (e.g., it's
a vector graphic with no specified content size), it should be rendered to a bitmap of the
size specified by the resizeWidth
and the resizeHeight
options.
Set imageBitmap's bitmap data to a copy of image's media data, cropped to the source rectangle with formatting. If this is an animated image, imageBitmap's bitmap data must only be taken from the default image of the animation (the one that the format defines is to be used when animation is not supported or is disabled), or, if there is no such image, the first frame of the animation.
If image is not origin-clean, then set the origin-clean flag of imageBitmap's bitmap to false.
Run this step in parallel:
Resolve p with imageBitmap.
video
If image's networkState
attribute is NETWORK_EMPTY
, then return
a promise rejected with an "InvalidStateError
"
DOMException
.
Set imageBitmap's bitmap data to a copy of the frame at the current playback position, at the media resource's natural width and natural height (i.e., after any aspect-ratio correction has been applied), cropped to the source rectangle with formatting.
If image is not origin-clean, then set the origin-clean flag of imageBitmap's bitmap to false.
Run this step in parallel:
Resolve p with imageBitmap.
canvas
Set imageBitmap's bitmap data to a copy of image's bitmap data, cropped to the source rectangle with formatting.
Set the origin-clean flag of the imageBitmap's bitmap to the same value as the origin-clean flag of image's bitmap.
Run this step in parallel:
Resolve p with imageBitmap.
Blob
Run these steps in parallel:
Let imageData be the result of reading image's data. If an error occurs during reading of the object, then reject
p with an "InvalidStateError
" DOMException
and abort these steps.
Apply the image sniffing rules to
determine the file format of imageData, with MIME type of image (as
given by image's type
attribute) giving the
official type.
If imageData is not in a supported image file format (e.g., it's not an
image at all), or if imageData is corrupted in some fatal way such that the image
dimensions cannot be obtained (e.g., a vector graphic with no natural size), then reject
p with an "InvalidStateError
" DOMException
and abort these steps.
Set imageBitmap's bitmap data to imageData, cropped to the source rectangle with formatting. If this is an animated image, imageBitmap's bitmap data must only be taken from the default image of the animation (the one that the format defines is to be used when animation is not supported or is disabled), or, if there is no such image, the first frame of the animation.
Resolve p with imageBitmap.
ImageData
Let buffer be image's data
attribute value's [[ViewedArrayBuffer]] internal
slot.
If IsDetachedBuffer(buffer) is true, then return a
promise rejected with an "InvalidStateError
"
DOMException
.
Set imageBitmap's bitmap data to image's image data, cropped to the source rectangle with formatting.
Run this step in parallel:
Resolve p with imageBitmap.
ImageBitmap
Set imageBitmap's bitmap data to a copy of image's bitmap data, cropped to the source rectangle with formatting.
Set the origin-clean flag of imageBitmap's bitmap to the same value as the origin-clean flag of image's bitmap.
Run this step in parallel:
Resolve p with imageBitmap.
VideoFrame
Set imageBitmap's bitmap data to a copy of image's visible pixel data, cropped to the source rectangle with formatting.
Run this step in parallel:
Resolve p with imageBitmap.
Return p.
When the steps above require that the user agent crop bitmap data to the source rectangle with formatting, the user agent must run the following steps:
Let input be the bitmap data being transformed.
If sx, sy, sw and sh are specified, let sourceRectangle be a rectangle whose corners are the four points (sx, sy), (sx+sw, sy), (sx+sw, sy+sh), (sx, sy+sh). Otherwise, let sourceRectangle be a rectangle whose corners are the four points (0, 0), (width of input, 0), (width of input, height of input), (0, height of input).
If either sw or sh are negative, then the top-left corner of this rectangle will be to the left or above the (sx, sy) point.
Let outputWidth be determined as follows:
resizeWidth
member of
options is specifiedresizeWidth
member of optionsresizeWidth
member of
options is not specified, but the resizeHeight
member is specifiedresizeHeight
member of options,
divided by the height of sourceRectangle, rounded up to the nearest integerresizeWidth
nor resizeHeight
are specifiedLet outputHeight be determined as follows:
resizeHeight
member of
options is specifiedresizeHeight
member of optionsresizeHeight
member of
options is not specified, but the resizeWidth
member is specifiedresizeWidth
member of options,
divided by the width of sourceRectangle, rounded up to the nearest integerresizeWidth
nor resizeHeight
are specifiedPlace input on an infinite transparent black grid plane, positioned so that its top left corner is at the origin of the plane, with the x-coordinate increasing to the right, and the y-coordinate increasing down, and with each pixel in the input image data occupying a cell on the plane's grid.
Let output be the rectangle on the plane denoted by sourceRectangle.
Scale output to the size specified by outputWidth and
outputHeight. The user agent should use the value of the resizeQuality
option to guide the
choice of scaling algorithm.
If the value of the imageOrientation
member of
options is "flipY
", output must be flipped
vertically, disregarding any image orientation metadata of the source (such as EXIF metadata),
if any. [EXIF]
If the value is "from-image
", no extra step is needed.
There used to be a "none
" enum value. It was
renamed to "from-image
". In the future,
"none
" will be added back
with a different meaning.
If image is an img
element or a Blob
object, let
val be the value of the colorSpaceConversion
member
of options, and then run these substeps:
If val is "default
",
the color space conversion behavior is implementation-specific, and should be chosen according
to the default color space that the implementation uses for drawing images onto the canvas.
If val is "none
", output must be decoded
without performing any color space conversions. This means that the image decoding algorithm
must ignore color profile metadata embedded in the source data as well as the display device
color profile.
Let val be the value of premultiplyAlpha
member of
options, and then run these substeps:
If val is "default
", the alpha premultiplication
behavior is implementation-specific, and should be chosen according to implementation deems
optimal for drawing images onto the canvas.
If val is "premultiply
", the output that
is not premultiplied by alpha must have its color components multiplied by alpha and that is premultiplied by alpha
must be left untouched.
If val is "none
", the output that is not
premultiplied by alpha must be left untouched and that is premultiplied by alpha must have its
color components divided by alpha.
Return output.
The close()
method steps are:
Set this's [[Detached]] internal slot value to true.
Unset this's bitmap data.
The width
getter steps are:
If this's [[Detached]] internal slot's value is true, then return 0.
Return this's width, in CSS pixels.
The height
getter steps are:
If this's [[Detached]] internal slot's value is true, then return 0.
Return this's height, in CSS pixels.
The ResizeQuality
enumeration is used to express a preference for the
interpolation quality to use when scaling images.
The "pixelated
" value indicates a preference for
scaling the image to preserve the pixelation of the original as much as possible, with minor
smoothing as necessary to avoid distorting the image when the target size is not a clean multiple
of the original.
To implement "pixelated
", for each axis
independently, first determine the integer multiple of its natural size that puts it closest to
the target size and is greater than zero. Scale it to this integer-multiple-size using nearest
neighbor, then scale it the rest of the way to the target size using bilinear interpolation.
The "low
"
value indicates a preference for a low level of image interpolation quality. Low-quality image
interpolation may be more computationally efficient than higher settings.
The "medium
" value indicates a preference for a medium
level of image interpolation quality.
The "high
" value indicates a preference for a high level
of image interpolation quality. High-quality image interpolation may be more computationally
expensive than lower settings.
Bilinear scaling is an example of a relatively fast, lower-quality image-smoothing
algorithm. Bicubic or Lanczos scaling are examples of image-scaling algorithms that produce
higher-quality output. This specification does not mandate that specific interpolation algorithms
be used, except for "pixelated
" as described
above.
Using this API, a sprite sheet can be precut and prepared:
var sprites = {};
function loadMySprites() {
var image = new Image();
image. src = 'mysprites.png' ;
var resolver;
var promise = new Promise( function ( arg) { resolver = arg });
image. onload = function () {
resolver( Promise. all([
createImageBitmap( image, 0 , 0 , 40 , 40 ). then( function ( image) { sprites. person = image }),
createImageBitmap( image, 40 , 0 , 40 , 40 ). then( function ( image) { sprites. grass = image }),
createImageBitmap( image, 80 , 0 , 40 , 40 ). then( function ( image) { sprites. tree = image }),
createImageBitmap( image, 0 , 40 , 40 , 40 ). then( function ( image) { sprites. hut = image }),
createImageBitmap( image, 40 , 40 , 40 , 40 ). then( function ( image) { sprites. apple = image }),
createImageBitmap( image, 80 , 40 , 40 , 40 ). then( function ( image) { sprites. snake = image })
]));
};
return promise;
}
function runDemo() {
var canvas = document. querySelector( 'canvas#demo' );
var context = canvas. getContext( '2d' );
context. drawImage( sprites. tree, 30 , 10 );
context. drawImage( sprites. snake, 70 , 10 );
}
loadMySprites(). then( runDemo);
Some objects include the AnimationFrameProvider
interface mixin.
callback FrameRequestCallback = undefined (DOMHighResTimeStamp time );
interface mixin AnimationFrameProvider {
unsigned long requestAnimationFrame (FrameRequestCallback callback );
undefined cancelAnimationFrame (unsigned long handle );
};
Window includes AnimationFrameProvider ;
DedicatedWorkerGlobalScope includes AnimationFrameProvider ;
Each AnimationFrameProvider
object also has a target object that stores the
provider's internal state. It is defined as follows:
AnimationFrameProvider
is a Window
Window
's associated
Document
AnimationFrameProvider
is a DedicatedWorkerGlobalScope
DedicatedWorkerGlobalScope
Each target object has a map of animation frame callbacks, which is an ordered map that must be initially empty, and an animation frame callback identifier, which is a number that must initially be zero.
An AnimationFrameProvider
provider is considered supported if any of the following are
true:
provider is a Window
.
Any of the DedicatedWorkerGlobalScope
objects in provider's
owner set are supported.
Support in all current engines.
The requestAnimationFrame(callback)
method steps are:
If this is not supported, then throw a
"NotSupportedError
" DOMException
.
Let target be this's target object.
Increment target's animation frame callback identifier by one, and let handle be the result.
Let callbacks be target's map of animation frame callbacks.
Set callbacks[handle] to callback.
Return handle.
Support in all current engines.
The cancelAnimationFrame(handle)
method steps are:
If this is not supported, then throw a
"NotSupportedError
" DOMException
.
Let callbacks be this's target object's map of animation frame callbacks.
Remove callbacks[handle].
To run the animation frame callbacks for a target object target with a timestamp now:
Let callbacks be target's map of animation frame callbacks.
Let callbackHandles be the result of getting the keys of callbacks.
For each handle in callbackHandles, if handle exists in callbacks:
Inside workers, requestAnimationFrame()
can be
used together with an OffscreenCanvas
transferred from a canvas
element. First, in the document, transfer control to the worker:
const offscreenCanvas = document. getElementById( "c" ). transferControlToOffscreen();
worker. postMessage( offscreenCanvas, [ offscreenCanvas]);
Then, in the worker, the following code will draw a rectangle moving from left to right:
let ctx, pos = 0 ;
function draw( dt) {
ctx. clearRect( 0 , 0 , 100 , 100 );
ctx. fillRect( pos, 0 , 10 , 10 );
pos += 10 * dt;
requestAnimationFrame( draw);
}
self. onmessage = function ( ev) {
const transferredCanvas = ev. data;
ctx = transferredCanvas. getContext( "2d" );
draw();
};