Recent news items related to Khronos Group Standards. Skip to the Khronos Members section

Khronos Group Announces Inaugural Shading Languages Symposium

Today, Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and future development of shading languages and real-time rendering technologies. Co-located with and running immediately after Vulkanised 2026, the symposium will focus on the evolving landscape of shading languages and the emerging technologies and rendering paradigms that are shaping the next generation of graphics programming. The open call for submissions for the symposium closes on October 12, 2025.

Introducing Asset Creation Guidelines 2.0 for Commerce-Ready glTF Assets

As the 3D commerce industry evolves, artists and brands alike need clear, up-to-date guidance to efficiently produce optimized assets. Today, we're excited to announce the launch of version 2.0 of the Asset Creation Guidelines—a comprehensive and continuously updated resource designed to help 3D artists create photorealistic, commerce-ready assets for web, XR, games, and other real-time 3D applications. Like the original Real-Time Asset Creation Guidelines, these best practices use glTF as a de facto target format, and can be applied to any 3D content creation workflow. Click through to learn more and join us at SIGGRAPH on Wednesday, 13 August!

ANARI at SIGGRAPH 2025: Major Updates to the Industry’s First Cross-Platform Rendering Engine API

The Khronos ANARI (Analytic Rendering Interface) Working Group is excited to share developments as we approach SIGGRAPH 2025, including a first look at ANARI 1.1 updates. With ANARI 1.1 features planned and a growing ecosystem of tools and implementations, the industry's first cross-platform 3D rendering engine API continues to evolve to meet the demands of modern scientific visualization and rendering applications. New ANARI 1.1 features include new geometry and scene structure additions, new spatial field additions, performance and scalability improvements, and new rendering enhancements. Click through to learn more and join us at SIGGRAPH on Wednesday, 13 August! 

Intel Upstreams SYCL Runtime Library Into LLVM

Intel has been working on SYCL support within LLVM and various related efforts like the LLVM SPIR-V back-end as part of their oneAPI ambitions and Data Parallel C++ across their spectrum of hardware. The latest hitting upstream LLVM is libsycl as a SYCL run-time library. Libsycl will be ready for the LLVM 22 release due out around March of next year.

Vulkan: Continuing to Forge Ahead

As excitement builds for SIGGRAPH 2025, the Khronos Group is preparing to host its annual Vulkan Birds of a Feather session at SIGGRAPH 2025 on Wednesday, August 13, from 4:30 to 6:00 pm. The BOF is an essential gathering for graphics developers, GPU vendors, and graphics enthusiasts eager to stay on the cutting edge of the industry’s leading cross-platform graphics and compute API. This year’s Vulkan BOF will be packed with meaningful updates and will provide a great opportunity for community engagement. In this blog post, we preview the key Vulkan developments, initiatives, and events that will take center stage at the BOF, including: an update on Vulkan 1.4 adoption, recent extensions, a proposed new deprecation mechanism, enhancements to our samples and documentation, plus updates on the Vulkanised 2026 conference, and much more.

Khronos at SIGGRAPH 2025

We are excited for next week's SIGGRAPH in Vancouver, Canada! The Khronos Group has a huge agenda featuring Birds of a Feather (BOF) sessions, panels, and presentations.  Whether you're into graphics, compute, XR, or the future of open standards, there’s something for everyone in the Khronos lineup. Don’t miss your chance to connect with us and the wider developer community.

Click through to see the full agenda and the networking reception sponsored by LunarG, Cesium, and NVIDIA. See you in Vancouver!

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