As a producer and exporter of cherry tomatoes, Duroc called on Bonhomme to reinvent its digital visual universe, while reflecting the brand's fresh, innovative and pop spirit.
For the occasion, the Paris-based design studio produced a universe entirely in 3D, which served as the basis for the redesign of the website using WebGL. The concept: creating a world that recalls an amusement park to represent the different collections and brand’s values.
Niantic Spatial Joins Khronos Group to Advance Geospatial AI and 3D Standards
Niantic Spatial, a pioneer in geospatial AI, today announced it has joined the Khronos Group as a Contributor member. Niantic Spatial will participate in the 3D Formats Working Group, lending its expertise in geospatial technology and computer vision to the advancement of open standards, such as glTF for 3D content, with a particular focus on the integration of Gaussian Splatting techniques for geospatial applications.
Blender 4.5 Handles Sculpting 20M Polygons Thanks To Vulkan
Blender 4.5 introduced new Vulkan support, bringing a significant performance boost, especially in high-poly scenes. In this video, YouTuber Francesco Piacenti shows how to enable Vulkan in Blender and puts new sculpting workflow to the test.
Neural Graphics: Speeding It Up with Wave Intrinsics
This blog builds upon the previous blog post, Neural Graphics: First Principles to Performance, and explores advanced performance optimizations using Slang's familiar 2D differentiable Gaussian splatting example as a testbed. After recapping the 3D differentiable Gaussian splatting example and recapping the diff-splatting approach to a staged pipeline, the blog introduces wave intrinsics and the subsequent performance payoff.
OpenCL Making it Possible - FluidX3D running AMD+Intel+Nvidia GPUs in “SLI” to simulate a Crow in Flight
Khronos Advisor, Dr. Moritz Lehmann, simulated a crow in flight at 680M grid cells in 36GB VRAM, pooled together from
AMD Radeon RX 7700 XT 12GB (RDNA3)
Intel Arc B580 12GB (Battlemage)
Nvidia Titan Xp 12GB (Pascal)
Finally you can "SLI" AMD+Intel+Nvidia GPUs at home! Lehmann's FluidX3D CFD software can pool the VRAM of any combination of any GPUs together, as long as VRAM capacity and bandwidth are similar. The black magic that makes this possible is OpenCL. All GPUs show up as OpenCL devices, and FluidX3D can split the simulation box into multiple domains, each simulated and rendered by one of the GPUs.
The Khronos OpenCL Working Group is happy to announce the release of the OpenCL specifications v3.0.19. This maintenance update adds numerous bug fixes and clarifications and adds two new extensions: cl_khr_spirv_queries to simplify querying the SPIR-V capabilities of a device, and cl_khr_external_memory_android_hardware_buffer to more efficiently interoperate with other APIs on Android devices. In addition, the cl_khr_kernel_clock extension to sample a clock within a kernel has been finalized and is no longer an experimental extension.