Recent news items related to Khronos Group Standards. Skip to the Khronos Members section

Vulkan: Continuing to Forge Ahead

As excitement builds for SIGGRAPH 2025, the Khronos Group is preparing to host its annual Vulkan Birds of a Feather session at SIGGRAPH 2025 on Wednesday, August 13, from 4:30 to 6:00 pm. The BOF is an essential gathering for graphics developers, GPU vendors, and graphics enthusiasts eager to stay on the cutting edge of the industry’s leading cross-platform graphics and compute API. This year’s Vulkan BOF will be packed with meaningful updates and will provide a great opportunity for community engagement. In this blog post, we preview the key Vulkan developments, initiatives, and events that will take center stage at the BOF, including: an update on Vulkan 1.4 adoption, recent extensions, a proposed new deprecation mechanism, enhancements to our samples and documentation, plus updates on the Vulkanised 2026 conference, and much more.

Khronos at SIGGRAPH 2025

We are excited for next week's SIGGRAPH in Vancouver, Canada! The Khronos Group has a huge agenda featuring Birds of a Feather (BOF) sessions, panels, and presentations.  Whether you're into graphics, compute, XR, or the future of open standards, there’s something for everyone in the Khronos lineup. Don’t miss your chance to connect with us and the wider developer community.

Click through to see the full agenda and the networking reception sponsored by LunarG, Cesium, and NVIDIA. See you in Vancouver!

When WebGL and Branding Transform the User Experience: The Case of Duroc

As a producer and exporter of cherry tomatoes, Duroc called on Bonhomme to reinvent its digital visual universe, while reflecting the brand's fresh, innovative and pop spirit.

For the occasion, the Paris-based design studio produced a universe entirely in 3D, which served as the basis for the redesign of the website using WebGL. The concept: creating a world that recalls an amusement park to represent the different collections and brand’s values.

Niantic Spatial Joins Khronos Group to Advance Geospatial AI and 3D Standards

Niantic Spatial, a pioneer in geospatial AI, today announced it has joined the Khronos Group as a Contributor member. Niantic Spatial will participate in the 3D Formats Working Group, lending its expertise in geospatial technology and computer vision to the advancement of open standards, such as glTF for 3D content, with a particular focus on the integration of Gaussian Splatting techniques for geospatial applications. 

Blender 4.5 Handles Sculpting 20M Polygons Thanks To Vulkan

Blender 4.5 introduced new Vulkan support, bringing a significant performance boost, especially in high-poly scenes. In this video, YouTuber Francesco Piacenti shows how to enable Vulkan in Blender and puts new sculpting workflow to the test. 

Neural Graphics: Speeding It Up with Wave Intrinsics

This blog builds upon the previous blog post, Neural Graphics: First Principles to Performance, and explores advanced performance optimizations using Slang's familiar 2D differentiable Gaussian splatting example as a testbed. After recapping the 3D differentiable Gaussian splatting example and recapping the diff-splatting approach to a staged pipeline, the blog introduces wave intrinsics and the subsequent performance payoff. 

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