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Insights: neoforged/NeoForge
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19 Pull requests merged by 9 people
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[1.21.8] Fix vehicle health not rendering in creative mode
#2527 merged
Jul 29, 2025 -
Allow command suggestions/autocomplete to search all modded paths at once without namespace provided
#2522 merged
Jul 29, 2025 -
Update dependency io.github.llamalad7:mixinextras-neoforge to v0.5.0 (1.21.1)
#2529 merged
Jul 29, 2025 -
Update Installer Dependencies
#2519 merged
Jul 29, 2025 -
Fix #2510: Synced data attachments on players aren't re-sent when they change dimension
#2530 merged
Jul 28, 2025 -
Restore Java 17 compatibility for Gradle build
#2528 merged
Jul 28, 2025 -
Build: Bump MixinExtras to 0.5.0
#2525 merged
Jul 28, 2025 -
Run the previous NeoForge installer to create a base-jar for JCC
#2521 merged
Jul 27, 2025 -
[1.21.8][B3D] Make ValidationRenderPass and ValidationCommandEncoder constructors protected
#2518 merged
Jul 25, 2025 -
[1.21.8][B3D] Add ValidationGpuTextureView to validation layer
#2517 merged
Jul 25, 2025 -
Fix the icon embedded in the installer profile by using an actual PNG
#2509 merged
Jul 24, 2025 -
[1.21.x] Fix ECJ issue with inner public class
#2512 merged
Jul 24, 2025 -
[1.21.8] Protect B3D validation against reading an unloaded config in case of game loading errors
#2503 merged
Jul 23, 2025
6 Pull requests opened by 4 people
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Add displayItems(DeferredRegister) helper to CreativeModeTab.Builder
#2513 opened
Jul 24, 2025 -
Update FML to provide selective transformation of classes, and provide corresponding debug utilities
#2520 opened
Jul 27, 2025 -
[1.21.8] Add stack-aware overload of Item#canFitInsideContainerItems()
#2524 opened
Jul 27, 2025 -
Backport to 1.21.3: Build: Bump MixinExtras to 0.5.0
#2533 opened
Jul 29, 2025 -
Backport to 1.21.4: Build: Bump MixinExtras to 0.5.0
#2534 opened
Jul 29, 2025 -
Backport to 1.21.5: Build: Bump MixinExtras to 0.5.0
#2535 opened
Jul 29, 2025
9 Issues closed by 7 people
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MobSpawnEvent.x doesn't appear to account for Wandering Trader
#2511 closed
Jul 30, 2025 -
The health bar of a mount is not rendered in creative mode.
#2526 closed
Jul 29, 2025 -
Why was the localization method for mod name removed? Kindly request to bring it back
#2532 closed
Jul 29, 2025 -
Synced data attachments on players aren't re-sent when they change dimension
#2510 closed
Jul 28, 2025 -
Entities of the same type rendered via InventoryScreen use the data from the last render
#2500 closed
Jul 27, 2025 -
trying to get gradle to actually work with making a neoforge mod
#2523 closed
Jul 27, 2025 -
I accidentally brought up the debug interface, how can I close it?
#2516 closed
Jul 25, 2025 -
Loading freezes in 1.21.1
#2508 closed
Jul 24, 2025 -
Remove Jline
#2507 closed
Jul 23, 2025
4 Issues opened by 4 people
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[1.21.9] Match fabric tag changes
#2536 opened
Jul 29, 2025 -
Convention Tag: Metal Chests
#2531 opened
Jul 29, 2025 -
Provide a way to access the implementation of Blaze3D types (CommandEncoder, Device, etc)
#2515 opened
Jul 24, 2025 -
The warning for incorrect installation still mentions Forge.
#2514 opened
Jul 24, 2025
15 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Transfer: Transactions Review
#2414 commented on
Jul 30, 2025 • 8 new comments -
Create Dynamic Armor Trim System
#2271 commented on
Jul 30, 2025 • 5 new comments -
Outgredients system and tag outgredients in recipes
#2446 commented on
Jul 24, 2025 • 4 new comments -
[1.21.1] Allow adding additional states to foreign PoiTypes
#2504 commented on
Jul 27, 2025 • 3 new comments -
Formatting updates?
#2468 commented on
Jul 24, 2025 • 0 new comments -
[1.20.2] Global Datapack Folder
#45 commented on
Jul 24, 2025 • 0 new comments -
[1.21] `AddReloadListenerEvent::getRegistryAccess` fails on deserializing tags
#1259 commented on
Jul 24, 2025 • 0 new comments -
Dependency Dashboard
#1462 commented on
Jul 30, 2025 • 0 new comments -
[1.21.8] Add model loading plugins to replace `ModelEvent.ModifyBakingResult`
#1884 commented on
Jul 27, 2025 • 0 new comments -
[1.21.6] Fix recovery on initial resource reload causing mod loading to run twice
#2358 commented on
Jul 23, 2025 • 0 new comments -
Add a data map for strippable blocks
#2389 commented on
Jul 29, 2025 • 0 new comments -
Fire `PlayLevelSoundEvent` in `playLocalSound`
#2426 commented on
Jul 27, 2025 • 0 new comments -
[1.21.7][B3D][breaking] Add frame transient GpuBuffer usage bit.
#2445 commented on
Jul 28, 2025 • 0 new comments -
[1.21.1] Un-hardcode lightning rods
#2505 commented on
Jul 23, 2025 • 0 new comments -
Add `ContextOps` as a general stackable abstraction for context-aware dynamic ops
#2506 commented on
Jul 23, 2025 • 0 new comments