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[Plugin] Fix regression from #24142 breaking ScTrackIterator
on specific track pieces
#24446
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Merged
ZehMatt
merged 5 commits into
OpenRCT2:develop
from
Basssiiie:fix-plugin-track-segment-origin
May 25, 2025
Merged
[Plugin] Fix regression from #24142 breaking ScTrackIterator
on specific track pieces
#24446
ZehMatt
merged 5 commits into
OpenRCT2:develop
from
Basssiiie:fix-plugin-track-segment-origin
May 25, 2025
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Gymnasiast
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May 25, 2025
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- Feature: [#22476] “Time since last inspection” statistic is available in the rides window. - Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume. - Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track. - Improved: [#24362, #24491] The Windows installer is now translated as well. - Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available. - Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page. - Improved: [#24400] Ride list in preservation window is now sorted alphabetically. - Improved: [#24409] Steam installs of RCT Classic are now detected automatically. - Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms. - Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops. - Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed. - Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS. - Improved: [#24474] More efficiently search viewports when playing Audio. - Improved: [#24479] More descriptive error messages for `set` commands in the in-game console. - Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems. - Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat. - Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic. - Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available. - Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game. - Fix: [#11071, #22958] The virtual floor does not always draw correctly. - Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios. - Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house. - Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation. - Fix: [#22628] Potential crash while rebuilding the scenario index. - Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened. - Fix: [#24332] Banner font renders differently when using RCT Classic as the base game. - Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them. - Fix: [#24346] Possible crash during line drawing in OpenGL mode. - Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates. - Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed. - Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations. - Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery. - Fix: [#24378] Prevent ride and stall statistics from overflowing. - Fix: [#24388] Shortcut keys are not localised based on the user’s language settings. - Fix: [#24403] Park fences draw underneath and through opaque water. - Fix: [#24406] The network status window uses an undefined string for its title. - Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged. - Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces. - Fix: [#24447] Shortcut list is not refreshed when changing language. - Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot. - Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues. - Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window. - Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly. - Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
tupaschoal
added a commit
that referenced
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Jun 7, 2025
- Feature: [#22476] “Time since last inspection” statistic is available in the rides window. - Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume. - Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track. - Improved: [#24362, #24491] The Windows installer is now translated as well. - Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available. - Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page. - Improved: [#24400] Ride list in preservation window is now sorted alphabetically. - Improved: [#24409] Steam installs of RCT Classic are now detected automatically. - Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms. - Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops. - Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed. - Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS. - Improved: [#24474] More efficiently search viewports when playing Audio. - Improved: [#24479] More descriptive error messages for `set` commands in the in-game console. - Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems. - Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat. - Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic. - Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available. - Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game. - Fix: [#11071, #22958] The virtual floor does not always draw correctly. - Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios. - Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house. - Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation. - Fix: [#22628] Potential crash while rebuilding the scenario index. - Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened. - Fix: [#24332] Banner font renders differently when using RCT Classic as the base game. - Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them. - Fix: [#24346] Possible crash during line drawing in OpenGL mode. - Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates. - Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed. - Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations. - Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery. - Fix: [#24378] Prevent ride and stall statistics from overflowing. - Fix: [#24388] Shortcut keys are not localised based on the user’s language settings. - Fix: [#24403] Park fences draw underneath and through opaque water. - Fix: [#24406] The network status window uses an undefined string for its title. - Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged. - Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces. - Fix: [#24447] Shortcut list is not refreshed when changing language. - Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot. - Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues. - Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window. - Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly. - Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
CorySanin
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Jun 22, 2025
v0.4.23 Release v0.4.23 - Feature: [OpenRCT2#22476] “Time since last inspection” statistic is available in the rides window. - Feature: [OpenRCT2#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume. - Improved: [OpenRCT2#24345] Vehicle fallback sprites are less likely to glitch with the track. - Improved: [OpenRCT2#24362, OpenRCT2#24491] The Windows installer is now translated as well. - Improved: [OpenRCT2#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available. - Improved: [OpenRCT2#24368] Clicking the in-game update notication now leads to a more user-friendly download page. - Improved: [OpenRCT2#24400] Ride list in preservation window is now sorted alphabetically. - Improved: [OpenRCT2#24409] Steam installs of RCT Classic are now detected automatically. - Improved: [OpenRCT2#24413] Better performance when moving the viewport on Windows and Linux platforms. - Improved: [OpenRCT2#24417] Improve the fallback vehicle sprites for Dive Loops. - Improved: [OpenRCT2#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed. - Improved: [OpenRCT2#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS. - Improved: [OpenRCT2#24474] More efficiently search viewports when playing Audio. - Improved: [OpenRCT2#24479] More descriptive error messages for `set` commands in the in-game console. - Improved: [OpenRCT2#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems. - Change: [OpenRCT2#24342, OpenRCT2#24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat. - Change: [OpenRCT2#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic. - Change: [OpenRCT2#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available. - Fix: [OpenRCT2#5269] Font bugs when using the Russian release of RCT2 as the base game. - Fix: [OpenRCT2#11071, OpenRCT2#22958] The virtual floor does not always draw correctly. - Fix: [OpenRCT2#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios. - Fix: [OpenRCT2#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house. - Fix: [OpenRCT2#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation. - Fix: [OpenRCT2#22628] Potential crash while rebuilding the scenario index. - Fix: [OpenRCT2#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened. - Fix: [OpenRCT2#24332] Banner font renders differently when using RCT Classic as the base game. - Fix: [OpenRCT2#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them. - Fix: [OpenRCT2#24346] Possible crash during line drawing in OpenGL mode. - Fix: [OpenRCT2#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates. - Fix: [OpenRCT2#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed. - Fix: [OpenRCT2#24366] Zero G Rolls have some incorrect vehicle yaw rotations. - Fix: [OpenRCT2#24371] Fix divide by zero in the scenery window when there is no scenery. - Fix: [OpenRCT2#24378] Prevent ride and stall statistics from overflowing. - Fix: [OpenRCT2#24388] Shortcut keys are not localised based on the user’s language settings. - Fix: [OpenRCT2#24403] Park fences draw underneath and through opaque water. - Fix: [OpenRCT2#24406] The network status window uses an undefined string for its title. - Fix: [OpenRCT2#24444] In the object load error window, the guide text overlaps when the title bar is enlarged. - Fix: [OpenRCT2#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces. - Fix: [OpenRCT2#24447] Shortcut list is not refreshed when changing language. - Fix: [OpenRCT2#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot. - Fix: [OpenRCT2#24464] Window and viewport visibility is not calculated correctly causing minor performance issues. - Fix: [OpenRCT2#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window. - Fix: [OpenRCT2#24544] RCT1 Maze designs with wooden walls are not imported correctly. - Fix: [OpenRCT2#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
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Hi all,
This is a small fix for a mistake I made a while back in #24142. I said my change did affect
ScTrackIterator
, and while I did test it, it was not thoroughly enough and it broke the iterator'sprevious()
andnext()
methods on very specific track pieces. 😫 On top of that, I misinterpreted the purpose ofGetTrackSegmentOrigin()
, where I thought it was meant to return the position of sequence 0 of a track piece, but it's actual purpose is just the track segments origin which CAN actually be somewhere else than at the position of sequence 0 (hence that it broke theScTrackIterator
).With this PR I'm reverting that change, and putting a proper fix in just
moveToTrack()
similar to ones that were already applied in the variousScTrackIterator
methods and properties.I have also written an additional test script to compare how the
ScTrackIterator
operates prior to my fix vs. develop vs. this PR, and can confirm this PR outputs exactly the same data and behaviour as the game did prior to #24142. (And develop outputs incorrect results.) Especially "Log all tracks" button is useful to dump an entire ride's track and compare the json across different OpenRCT2 versions with a compare tool.Click here for that test script.
Example on develop:

Example on release v0.4.21 (prior to the failed fix):

Example on this PR:

Save file from the screenshots (has multiple rides with affected track pieces):
Six Flags old version with track pieces.zip
Example that the new fix does keep the issue from the previous PR fixed as well:

Thank you for your time. My apologies for misinterpreting the code and missing out on some test cases in the previous faulty PR and fix.