ECS Stickman Survivors is a minimalist top-down action prototype inspired by Vampire Survivors.
Built with Unity DOTS (ECS), it's focused on high performance, scalable spawning systems, and modular gameplay logic.
Quickly assign materials and configure renderer options for prefabs or scene objects in bulk.
- Assign or randomize materials recursively
- Match mesh names for targeted setup
- Configure shadow casting, GI, probes, motion vectors & more
👉 View Release
A lightweight plugin for generating concave hulls from 2D point clouds (XZ plane).
Designed for procedural outlines, collision geometry, or gameplay zones.
- API:
Hull.SetConvexHull(nodes)
,Hull.SetConcaveHull(concavity, scaleFactor)
- Works with any arbitrary set of points
- Fully deterministic & self-contained
👉 View Release
A Unity Editor tool for generating extruded 3D collider meshes from selected MeshFilters or manually placed outline points.
- Supports both auto and manual outline modes
- Extrudes custom 2D outlines into 3D walls
- Smooth outline support with Catmull-Rom spline
- Editable handles with point insertion/removal shortcuts
- Includes full editor UI with material preview and settings 👉 View Release