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Pull requests: TheSuperHackers/GeneralsGameCode
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[CORE] Change memory order for std::atomic_flag::test_and_set in FastCriticalSectionClass and ProfileFastCS
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
#1057
opened Jun 12, 2025 by
Caball009
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[GEN][ZH] Fix incorrect default Resolution selection in the Options Menu when the loaded Resolution does not match the active Display Resolution
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#1056
opened Jun 12, 2025 by
xezon
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[GEN][ZH] Fix crash when launching the game with an unsupported Display Resolution or when the graphics adapter does not support 800 x 600
Blocker
Severity: Minor < Major < Critical < Blocker
Bug
Something is not working right, typically is user facing
Crash
This is a crash
Gen
Relates to Generals
ZH
Relates to Zero Hour
[GEN][ZH] Change TheGlobalData macro to variable in debug mode for debugging convenience
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
[ZH] Set correct fake CRC for Zero Hour CD 1.04
Major
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
ZH
Relates to Zero Hour
[CORE][GEN][ZH] Make the code compile with clang-cl in VS2022 (other projects)
#1039
opened Jun 10, 2025 by
Caball009
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[GEN][ZH] Remove obsolete benchmark dependency
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
[CMAKE] Remove obsolete interface libraries, add missing core gameengine include interface library
Build
Anything related to building, compiling
Minor
Severity: Minor < Major < Critical < Blocker
[GEN][ZH] Refactor implemention for Shell recreation on Display Resolution change
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
ZH
Relates to Zero Hour
#1031
opened Jun 8, 2025 by
xezon
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1 task
[GEN][ZH] Fix viewport scroll speed so it is independent of FPS in LookAtTranslator::translateGameMessage()
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
Simplify RecorderClass::appendNextCommand()
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
#1016
opened Jun 5, 2025 by
helmutbuhler
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1 task
[GEN][ZH] Fix AIGroup memory management and game crash when a player is selected in Replay playback due heap-use-after-free in GameLogic::logicMessageDispatcher()
Bug
Something is not working right, typically is user facing
Crash
This is a crash
Critical
Severity: Minor < Major < Critical < Blocker
Gen
Relates to Generals
ZH
Relates to Zero Hour
[GEN][ZH] Fix static initialization order for StatDumpClass and LogClass
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
[GEN][ZH] Make Debug MessageBoxWrapper show message box before game window creation
#1000
opened Jun 3, 2025 by
Caball009
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[ZH] Fix crashing within AIPathfind due to inadequate cleanup of pathfindinfo resources.
Crash
This is a crash
Critical
Severity: Minor < Major < Critical < Blocker
Gen
Relates to Generals
ZH
Relates to Zero Hour
[CMAKE][GEN][ZH] Make all builds compatible with retail
#985
opened May 31, 2025 by
aliendroid1
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