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Insights: doitsujin/dxvk
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1 Release published by 1 person
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v2.6.2 Version 2.6.2
published
Jun 10, 2025
11 Pull requests merged by 5 people
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Sampler simplification
#5006 merged
Jun 13, 2025 -
[d3d9] Remove support for d3d9ex specific depth formats
#4995 merged
Jun 12, 2025 -
[dxvk] Properly end render pass if there are pending resolves
#5005 merged
Jun 12, 2025 -
D3D9 Tracking mask cleanup
#4980 merged
Jun 12, 2025 -
Reduce memory budget by ~1% of heap size
#4994 merged
Jun 11, 2025 -
Fix crash with in destroySwapchain with nullptr m_swapchain
#5001 merged
Jun 11, 2025 -
[util] Disable direct image mapping for LEGO City Undercover
#5000 merged
Jun 11, 2025 -
Render target binding fix
#4993 merged
Jun 10, 2025 -
[d3d9/dxgi] Add a force refresh rate config option
#4991 merged
Jun 10, 2025 -
Revert "[d3d9] Only dirty frame buffer on render state changes if ren…
#4979 merged
Jun 10, 2025 -
Resource eviction
#4989 merged
Jun 10, 2025
5 Pull requests opened by 3 people
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[d3d9] Add a forceModeHeights config option
#4998 opened
Jun 11, 2025 -
Enable descriptor buffers on ANV
#5009 opened
Jun 13, 2025 -
[d3d9] Rework render target binding logic
#5010 opened
Jun 14, 2025 -
[dxvk] Enable memory defragmentation on Intel Battlemage GPUs
#5014 opened
Jun 14, 2025 -
[d3d8/9] Clean up CheckDeviceFormat and CreateImageSurface formats
#5015 opened
Jun 14, 2025
17 Issues closed by 4 people
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Lines on terrain in Heroes of Valor
#4887 closed
Jun 16, 2025 -
[d3d9] Spintires crashes when loading map.
#5017 closed
Jun 16, 2025 -
Gta 4 low fps and stuttering
#5011 closed
Jun 15, 2025 -
Assertion failed! for HoYoPlay launcher in Bottles "!status && "vkAcquireNextImageKHR""
#4430 closed
Jun 15, 2025 -
L4D2/Left 4 Dead 2 won't launch with Vulkan
#5012 closed
Jun 14, 2025 -
Splinter Cell 1/Pandora Tomorrow won't launch
#5013 closed
Jun 14, 2025 -
2.6.2 breaks Skyrim SE
#5008 closed
Jun 13, 2025 -
Windows 10: Using DXVK forces Windows to change the Refresh Rate of the monitor to 60Hz.
#1928 closed
Jun 12, 2025 -
dxvk 2.6.2 doesn't work for Dragon Ball Sparking!Zero
#5004 closed
Jun 12, 2025 -
Video playback regression on LEGO City Undercover
#4997 closed
Jun 11, 2025 -
For Linux / Wine but also Windows
#4996 closed
Jun 11, 2025 -
Problem with STALKER ANOMALY
#3914 closed
Jun 11, 2025 -
[d3d9] Mercenaries 2 World in flame: game crashes after ~5 seconds of gameplay.
#3468 closed
Jun 11, 2025 -
[Feature Request]Force Refresh Rate
#4421 closed
Jun 10, 2025 -
Low FPS due to high VRAM usage in Escape from Tarkov
#4931 closed
Jun 10, 2025 -
Terra Invicta with DXVK and Nvidia GPU's has severe performance issues
#2990 closed
Jun 10, 2025 -
Device memory fragmentation causing issues on low-VRAM GPUs in [some?] Unity games
#4823 closed
Jun 10, 2025
5 Issues opened by 5 people
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Tom Clancy's Splinter Cell - Missing shadow filtering and light beams
#5016 opened
Jun 15, 2025 -
C&C Generals Zero Hour determinism issue between dx8.1&dxvk clients
#5007 opened
Jun 13, 2025 -
Command and Conquer Generals Zero Hour it crashed in Windows11
#5003 opened
Jun 12, 2025 -
[Question] Half-Life 2 (retail build 2153) weird effect
#5002 opened
Jun 11, 2025 -
Fallout - New Vegas BlackScreen Issue
#4999 opened
Jun 11, 2025
21 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Unable to start left 4 dead 2 game using DXVK2.6 version
#4829 commented on
Jun 10, 2025 • 0 new comments -
Call of Duty: Black Ops 3 eventual XID 31 crash
#2495 commented on
Jun 10, 2025 • 0 new comments -
[Feature Suggestion] Adding manual instrumentation to profile and understand DirectX to Vulkan mappings
#2464 commented on
Jun 10, 2025 • 0 new comments -
[D3D11] Titan Quest Anniversary Edition wrong refresh rate video mode (on DisplayPort)
#2607 commented on
Jun 10, 2025 • 0 new comments -
Left 4 Dead 2 fails to launch after installing DXVK.
#4988 commented on
Jun 11, 2025 • 0 new comments -
Gta 5 stutering slow performance and low quality models
#4574 commented on
Jun 11, 2025 • 0 new comments -
Game is playable but getting constant crashes (Need For Speed Payback)
#3465 commented on
Jun 11, 2025 • 0 new comments -
Worse Performance for Cities: Skylines on Windows
#4612 commented on
Jun 11, 2025 • 0 new comments -
Last Epoch: Terrible gpu utilization and performance hit on Linux (DXVK) vs playing on Windows OS. This is not happening in other games for me, only Last Epoch
#3563 commented on
Jun 11, 2025 • 0 new comments -
assassin creed origin game frezen when play around 30 min version 2.4 and assassin creed odyssey fps drop Bad performeance when install dxvk all version
#4173 commented on
Jun 11, 2025 • 0 new comments -
Source Engine Performance Loss under DXVK
#4895 commented on
Jun 11, 2025 • 0 new comments -
[d3d9] Lego Star Wars The Complete Saga - stuttering during the levels opening animations (even for a second time)
#4030 commented on
Jun 11, 2025 • 0 new comments -
[d3d11] Jedi Fallen Order: fps has a massive drop after acessing the menu
#2552 commented on
Jun 12, 2025 • 0 new comments -
Graphical glitches with Resident Evil 3 (GOG) and the Seamless HD Project mod
#4431 commented on
Jun 12, 2025 • 0 new comments -
Anyway to solve this issue about DxgiFactory::CreateSwapChainForComposition: Not implemented
#2539 commented on
Jun 12, 2025 • 0 new comments -
Borderlands GOTY Enhanced can't set resolution higher than 1920x1080
#4816 commented on
Jun 13, 2025 • 0 new comments -
Black Desert 2x ram usage
#4239 commented on
Jun 13, 2025 • 0 new comments -
The Testament of Sherlock Holmes crashes with DXVK but not wined3d
#4788 commented on
Jun 13, 2025 • 0 new comments -
Battle for Middle Earth 1 - Glitch Glowing Textures
#4976 commented on
Jun 14, 2025 • 0 new comments -
Black screen with storm engine (Sea Dogs: To Each His Own)
#2457 commented on
Jun 14, 2025 • 0 new comments -
[d3d11][regresion] Genshin Impact broken lightning with defrag
#4395 commented on
Jun 14, 2025 • 0 new comments