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vector: rendering 1000 paths crashes #3272

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@oliverbestmann

Description

@oliverbestmann

Ebitengine Version

2.9.0.alpha9

Operating System

  • Windows
  • macOS
  • Linux
  • FreeBSD
  • OpenBSD
  • Android
  • iOS
  • Nintendo Switch
  • PlayStation 5
  • Xbox
  • Web Browsers

Go Version (go version)

1.24

What steps will reproduce the problem?

Rendering (Stroke and Fill) about 1000 Paths each about 50px in diameter will crash due to allocating a giant atlas texture.

What is the expected result?

Should not crash.

What happens instead?

Crashes.

Anything else you feel useful to add?

No response

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