Closed
Description
Ebitengine Version
2.9.0.alpha9
Operating System
- Windows
- macOS
- Linux
- FreeBSD
- OpenBSD
- Android
- iOS
- Nintendo Switch
- PlayStation 5
- Xbox
- Web Browsers
Go Version (go version
)
1.24
What steps will reproduce the problem?
Rendering (Stroke and Fill) about 1000 Paths each about 50px in diameter will crash due to allocating a giant atlas texture.
What is the expected result?
Should not crash.
What happens instead?
Crashes.
Anything else you feel useful to add?
No response