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Lint: use strict equality, avoid numeric loss of precision
Content:CSS
Cascading Style Sheets docs
Content:Games
Games docs
Content:HTML
Hypertext Markup Language docs
Content:JS
JavaScript docs
Content:Learn
Learning area docs
Content:PWA
Progressive Web Apps content
Content:WebAPI
Web API docs
Content:WebExt
WebExtensions docs
size/m
[PR only] 51-500 LoC changed
#39667
opened May 25, 2025 by
Josh-Cena
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Lint: migrate function expressions to arrow functions or declarations
Content:Accessibility
Accessibility docs
Content:CSS
Cascading Style Sheets docs
Content:Games
Games docs
Content:HTTP
HTTP docs
Content:JS
JavaScript docs
Content:Learn
Learning area docs
Content:Media
Media docs
Content:Meta
Content in the meta docs
Content:WebAPI
Web API docs
Content:WebExt
WebExtensions docs
size/m
[PR only] 51-500 LoC changed
#39666
opened May 25, 2025 by
Josh-Cena
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Lint: prefer for...of loops over plain for loops
Content:Accessibility
Accessibility docs
Content:CSS
Cascading Style Sheets docs
Content:Games
Games docs
Content:HTML
Hypertext Markup Language docs
Content:JS
JavaScript docs
Content:Learn
Learning area docs
Content:Media
Media docs
Content:PWA
Progressive Web Apps content
Content:WebAPI
Web API docs
size/l
[PR only] 501-1000 LoC changed
#39661
opened May 24, 2025 by
Josh-Cena
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This article is incomplete, css image-rendering: pixelated will not do that the article claims
Content:Games
Games docs
help wanted
If you know something about this topic, we would love your help!
#36764
opened Nov 13, 2024 by
greggman
Update Phaser in "2D breakout game using Phaser"
Content:Games
Games docs
#35578
opened Aug 24, 2024 by
igrep
Crisp pixel art look with image-rendering: missing consideration of scaling with ctx.scale()
Content:Games
Games docs
help wanted
If you know something about this topic, we would love your help!
#23847
opened Jan 23, 2023 by
MironFoerster
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