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Josh-Cena committed Jul 12, 2025
commit 8d01f66038ed5700df6a535e22d025f0c64db194
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Expand Up @@ -4,7 +4,7 @@ slug: Web/API/Attribution_Reporting_API/Generating_reports
page-type: guide
---

{{SeeCompatTable}}{{DefaultAPISidebar("Attribution Reporting API")}}
{{DefaultAPISidebar("Attribution Reporting API")}}

This article explains how [Attribution Reporting API](/en-US/docs/Web/API/Attribution_Reporting_API) reports are generated — both attribution reports and debug reports — and how you can control the generated reports. This includes handling noise, prioritizing reports, filtering reports, and generating debug reports.

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Expand Up @@ -4,7 +4,7 @@ slug: Web/API/Attribution_Reporting_API/Registering_sources
page-type: guide
---

{{SeeCompatTable}}{{DefaultAPISidebar("Attribution Reporting API")}}
{{DefaultAPISidebar("Attribution Reporting API")}}

This article explains how to register attribution sources when using the [Attribution Reporting API](/en-US/docs/Web/API/Attribution_Reporting_API).

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Expand Up @@ -4,7 +4,7 @@ slug: Web/API/Attribution_Reporting_API/Registering_triggers
page-type: guide
---

{{SeeCompatTable}}{{DefaultAPISidebar("Attribution Reporting API")}}
{{DefaultAPISidebar("Attribution Reporting API")}}

This article explains how to register attribution triggers.

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Expand Up @@ -4,7 +4,7 @@ slug: Web/API/Document_Picture-in-Picture_API/Using
page-type: guide
---

{{SeeCompatTable}}{{DefaultAPISidebar("Document Picture-in-Picture API")}}{{securecontext_header}}
{{DefaultAPISidebar("Document Picture-in-Picture API")}}{{securecontext_header}}

This guide provides a walkthrough of typical usage of the {{domxref("Document Picture-in-Picture API", "Document Picture-in-Picture API", "", "nocode")}}.

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3 changes: 2 additions & 1 deletion files/en-us/web/api/vrlayerinit/index.md
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Expand Up @@ -4,10 +4,11 @@ slug: Web/API/VRLayerInit
page-type: web-api-interface
status:
- deprecated
- non-standard
browser-compat: api.VRDisplay.getLayers
---

{{APIRef("WebVR API")}}{{Deprecated_Header}}
{{APIRef("WebVR API")}}{{Deprecated_Header}}{{Non-standard_Header}}

The **`VRLayerInit`** dictionary of the [WebVR API](/en-US/docs/Web/API/WebVR_API) represents a content layer (an {{domxref("HTMLCanvasElement")}} or {{domxref("OffscreenCanvas")}}) that you want to present in a VR display.

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3 changes: 2 additions & 1 deletion files/en-us/web/api/vrlayerinit/leftbounds/index.md
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Expand Up @@ -5,10 +5,11 @@ slug: Web/API/VRLayerInit/leftBounds
page-type: web-api-instance-property
status:
- deprecated
- non-standard
browser-compat: api.VRDisplay.getLayers
---

{{APIRef("WebVR API")}}{{Deprecated_Header}}
{{APIRef("WebVR API")}}{{Deprecated_Header}}{{Non-standard_Header}}

The **`leftBounds`** property of the {{domxref("VRLayerInit")}} interface (dictionary) defines the left texture bounds of the canvas whose contents will be presented by the {{domxref("VRDisplay")}}.

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3 changes: 2 additions & 1 deletion files/en-us/web/api/vrlayerinit/rightbounds/index.md
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Expand Up @@ -5,10 +5,11 @@ slug: Web/API/VRLayerInit/rightBounds
page-type: web-api-instance-property
status:
- deprecated
- non-standard
browser-compat: api.VRDisplay.getLayers
---

{{APIRef("WebVR API")}}{{Deprecated_Header}}
{{APIRef("WebVR API")}}{{Deprecated_Header}}{{Non-standard_Header}}

The **`rightBounds`** property of the {{domxref("VRLayerInit")}} interface (dictionary) defines the right texture bounds of the canvas whose contents will be presented by the {{domxref("VRDisplay")}}.

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3 changes: 2 additions & 1 deletion files/en-us/web/api/vrlayerinit/source/index.md
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Expand Up @@ -5,10 +5,11 @@ slug: Web/API/VRLayerInit/source
page-type: web-api-instance-property
status:
- deprecated
- non-standard
browser-compat: api.VRDisplay.getLayers
---

{{APIRef("WebVR API")}}{{Deprecated_Header}}
{{APIRef("WebVR API")}}{{Deprecated_Header}}{{Non-standard_Header}}

The **`source`** property of the {{domxref("VRLayerInit")}} interface (dictionary) defines the canvas whose contents will be presented by the {{domxref("VRDisplay")}}.

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2 changes: 1 addition & 1 deletion files/en-us/web/api/webvr_api/concepts/index.md
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Expand Up @@ -4,7 +4,7 @@ slug: Web/API/WebVR_API/Concepts
page-type: guide
---

{{DefaultAPISidebar("WebVR API")}}{{deprecated_header}}
{{DefaultAPISidebar("WebVR API")}}

> [!NOTE]
> WebVR API is replaced by [WebXR API](/en-US/docs/Web/API/WebXR_Device_API). WebVR was never ratified as a standard, was implemented and enabled by default in very few browsers and supported a small number of devices.
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Expand Up @@ -4,7 +4,7 @@ slug: Web/API/WebVR_API/Using_the_WebVR_API
page-type: guide
---

{{DefaultAPISidebar("WebVR API")}}{{deprecated_header}}
{{DefaultAPISidebar("WebVR API")}}

> [!NOTE]
> WebVR API is replaced by [WebXR API](/en-US/docs/Web/API/WebXR_Device_API). WebVR was never ratified as a standard, was implemented and enabled by default in very few browsers and supported a small number of devices.
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2 changes: 1 addition & 1 deletion files/en-us/web/api/webxr_device_api/inputs/index.md
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Expand Up @@ -4,7 +4,7 @@ slug: Web/API/WebXR_Device_API/Inputs
page-type: guide
---

{{DefaultAPISidebar("WebXR Device API")}}{{SecureContext_Header}}
{{DefaultAPISidebar("WebXR Device API")}}

A full WebXR experience isn't just about showing the user a wholly virtual scene or augmenting reality by adding to or altering the world around them. In order to make an experience that's fulfilling and engaging, the user needs to be able to interact with it. To that end, WebXR provides support for a variety of kinds of input devices.

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Expand Up @@ -4,7 +4,7 @@ slug: Web/API/WebXR_Device_API/Startup_and_shutdown
page-type: guide
---

{{DefaultAPISidebar("WebXR Device API")}}{{SecureContext_header}}
{{DefaultAPISidebar("WebXR Device API")}}

Assuming you're already familiar with 3D graphics in general and WebGL in particular, taking that next bold step into mixed reality—the idea of presenting artificial scenery or objects in addition to or in place of the real world—is not overly complicated. Before you can begin to render your augmented or virtual reality scenario, you need to create and set up the WebXR session, and you should know how to shut it down properly as well. You will learn how to do these things in this article.

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Expand Up @@ -9,8 +9,6 @@ spec-urls:
sidebar: svgref
---

{{Deprecated_Header}}

The **`kernelUnitLength`** attribute has two meanings based on the context it's used in. For lighting filter primitives, it indicates the intended distance for the x and y coordinates, for {{SVGElement("feConvolveMatrix")}}, it indicates the intended distance between successive columns and rows in the kernel matrix.

You can use this attribute with the following SVG elements:
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4 changes: 0 additions & 4 deletions files/en-us/web/svg/reference/attribute/method/index.md
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Expand Up @@ -2,14 +2,10 @@
title: method
slug: Web/SVG/Reference/Attribute/method
page-type: svg-attribute
status:
- experimental
spec-urls: https://svgwg.org/svg2-draft/text.html#TextPathElementMethodAttribute
sidebar: svgref
---

{{SeeCompatTable}}

The **`method`** attribute indicates the method by which text should be rendered along the path of a {{SVGElement("textPath")}} element.

You can use this attribute with the following SVG elements:
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