- As board state changes in game, mod sends data to the database the website reads from, using your authentication token in config file.
- Enables a 'streamer mode' feature so within the game you will never see your bazaar username on screen; In the games, tracked runs, and data on the site, it will use the display name in the config file.
- When running the mod, you can click 'follow' on the website to cause changes made in game to automatically be seen on the website.
- Previous runs can be seen on the site in the 'runs' tab, and reloaded to replay and test against your friends' runs and to see what boards have been the strongest in the 'builds' tab.
You don't need to clone this repo, simply download the latest version zip file from https://github.com/oceanseth/BazaarPlannerMod/releases then run the Installer.exe file or follow Manual instructions in the text file it contains.
If you want to build it yourself, clone the repo and run dotnet publish -c Release
in the root folder.
Then, simply run the BazaarPlannerMod/bin/Release/net8.0-windows/BazaarPlannerModInstaller.exe
- Enable
Logging.Console
in the BepInEx config - Change the GamePath in the csproj to point at your game installation
- Press 'b' while in game to open board states on bazaarplanner
- OR intead of 1, simply login to the planner website and click 'follow' in the board buttons to follow your game changes.
If you have any suggestions or feedback, please join the discord server and open an issue.
This project is licensed under the MIT License. See the LICENSE file for details.
#Managing releases Make sure the latest version number has been set in the csproj file and the BazaarPlannerModInstaller/Program.cs file Run dotnet publish -c Release copy the Readme-what is this.txt file to the publish folder copy the BepInEx_win_x64_5.4.23.2.zip file to the publish folder zip the files of that folder into the zip file named BazaarPlannerModInstaller-v{version}.zip tag the branch with the release version and add the zip file to the release assets