hybridclr
Here are 28 public repositories matching this topic...
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
-
Updated
Jan 20, 2025 - C#
Unity GameFramework + HybridCLR,支持Obfuz代码加固。懒人必备! 简单高效,规范自动化的开发工作流。从业十年的工作流积累,直击开发痛点,大量自动化编辑器扩展,高效的自动化生产工作流
-
Updated
Jun 12, 2025 - C#
Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。
-
Updated
May 29, 2025 - Lua
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, and a UI module based on MVMC, and other basic functions support.
-
Updated
Nov 19, 2024 - C#
ET6+YooAsset+HybridCLR
-
Updated
Jan 15, 2025 - C#
Obfuz:功能强大的开源 Unity 代码混淆插件。深度集成 Unity 工作流,配置简单,支持 HybridCLR、xLua 等热更新方案。
-
Updated
Jun 12, 2025 - C#
UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。
-
Updated
Jul 12, 2022 - C#
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
-
Updated
Apr 11, 2025 - C#
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
-
Updated
Sep 15, 2022 - C#
Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。
-
Updated
Mar 22, 2024 - C#
Improve this page
Add a description, image, and links to the hybridclr topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the hybridclr topic, visit your repo's landing page and select "manage topics."