HTMLCanvasElement

« Gecko DOM Reference

Introduced in HTML 5

Introduced in Gecko 1.8

(Firefox 1.5 / Thunderbird 1.5 / SeaMonkey 1.0)

HTML canvas element interface

DOM canvas elements expose the HTMLCanvasElement interface, which provides properties and methods for manipulating the layout and presentation of canvas elements. The HTMLCanvasElement interface inherits the properties and methods of the element object interface.

Properties

Name Type Description
height
unsigned long
Reflects the height HTML attribute, specifying the height of the coordinate space in CSS pixels.
width
unsigned long
Reflects the width HTML attribute, specifying the width of the coordinate space in CSS pixels.

Methods

Name & Arguments Return Description
getContext(in DOMString contextId)
object
Returns a drawing context on the canvas, or null if the context ID is not supported. A drawing context lets you draw on the canvas. The currently accepted values are "2d" and "experimental-webgl". The "experimental-webgl" context is only available on browsers that implement WebGL. Calling getContext with "2d" returns a CanvasRenderingContext2D Object, whereas calling it with "experimental-webgl" returns a WebGLRenderingContext Object.
toDataURL(in optional DOMString type, in any... args)
DOMString

Returns a data: URL containing a representation of the image in the format specified by type (defaults to PNG).

  • If the height or width of the canvas is 0, "data:," representing the empty string, is returned.
  • If the type requested is not image/png, and the returned value starts with data:image/png, then the requested type is not supported.
  • Unimplemented (see bug 564388 ) If the requested type is image/jpeg, then the second argument, if it is between 0.0 and 1.0, is treated as indicating image quality; if the second argument is anything else, the default value for image quality is used. Other arguments are ignored. 

Gecko 5.0 note
(Firefox 5.0)

Starting in Gecko 5.0 (Firefox 5.0) , the MIME type is automatically converted to lower-case as required by the specification.

mozGetAsFile(in DOMString name, [optional] in DOMString type) Requires Gecko 2.0 Non-standard File Returns a DOM  File object representing the image contained in the canvas; this file is a memory-based file, with the specified name and whose image data is of the type indicated by the optional type parameter. If type is not specified, the image type is image/png.

Example: Getting the data: URL for a canvas

First do your drawing on the canvas, then call canvas.toDataURL() to get the data: URL for the canvas.

function test() {
 var canvas = document.getElementById("canvas");
 var url = canvas.toDataURL();
 
 var newImg = document.createElement("img");
 newImg.src = url;
 document.body.appendChild(newImg);
}

Requires Gecko 2.0 (Firefox 4 / Thunderbird 3.3 / SeaMonkey 2.1)

Example: Getting a file representing the canvas

Once you've drawn content into a canvas, you can convert it into a file of any supported image format. The code snippet below, for example, takes the image in the canvas element whose ID is "canvas", obtains a copy of it as a PNG image, then appends a new <img> element to the document, whose source image is the one created using the canvas.

function test() {
 var canvas = document.getElementById("canvas");
 var f = canvas.mozGetAsFile("test.png");
 
 var newImg = document.createElement("img");
 newImg.src = f.getAsDataURL();
 document.body.appendChild(newImg);
}

Note that here we're creating a PNG image; if you add a second parameter to the mozGetAsFile() call, you can specify the image type. For example, to get the image in JPEG format:

 var f = canvas.mozGetAsFile("test.jpg", "image/jpeg");

View the live example

Note: The returned file is a memory-based file, rather than one on disk.

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