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Getting packaged versions
You can download automated builds of OpenRCT2 for a few systems. Amount of support may vary across these packages, feel free to contribute improvements.
https://aur.archlinux.org/packages/openrct2-git
While not an official package, the author of this package keeps it updated and it is in a good shape. Some contributors use Arch, so the contents of the package itself should work just fine. This package is built from source on your system.
Keep in mind the package version only changes when there are changes to PKGBUILD
or accompanying files, which may not reflects status of development, so reinstalling this package will result in getting latest changes.
https://launchpad.net/~openrct2/+archive/ubuntu/nightly
There is a version for Ubuntu Focal (20.04), Groovy (20.10), and Hirsute (21.40).
Source import and build are run usually once per day, so you can expect a fresh package every day (provided there are any changes)
Flatpaks offer an easy way for installing and running applications regardless of your Linux distribution. You can follow this guide to set up Flatpaks on your system if it isn't preinstalled.
Flathub provides Flatpaks for OpenRCT2:
The project is using the continuous integration service named GitHub Actions, which is set up to package the build artifacts.
They can be downloaded from this overview page.
Each commit (or set of commits, if pushed in bulk) has its own job.
MacOS builds are provided courtesy of GitHub Actions. They can be downloaded from this overview page.
Each commit (or set of commits, if pushed in bulk) has its own build.
- Home
- FAQ & Common Issues
- Roadmap
- Installation
- Building
- Features
- Development
- Benchmarking & stress testing OpenRCT2
- Coding Style
- Commit Messages
- Overall program structure
- Data Structures
- CSS1.DAT
- Custom Music and Ride Music Objects
- Game Actions
- G1 Elements Layout
- game.cfg structure
- Maps
- Music Cleanup
- Objects
- Official extended scenery set
- Peep AI
- Peep Sprite Type
- RCT1 ride and vehicle types and their RCT2 equivalents
- RCT12_MAX_SOMETHING versus MAX_SOMETHING
- Ride rating calculation
- SV6 Ride Structure
- Settings in config.ini
- Sizes and angles in the game world
- Sprite List csg1.dat
- Sprite List g1.dat
- Strings used in RCT1
- Strings used in the game
- TD6 format
- Terminology
- Track Data
- Track Designs
- Track drawers, RTDs and vehicle types
- Track types
- Vehicle Sprite Layout
- Widget colours
- Debugging OpenRCT2 on macOS
- OpenGL renderer
- Rebase and Sync fork with OpenRCT2
- Release Checklist
- Replay System
- Using minidumps from crash reports
- Using Track Block Get Previous
- History
- Testing