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Increasing of game limits

TELK edited this page Jan 26, 2025 · 20 revisions

After being worked on for several years, OpenRCT2 introduced the new save format (NSF) to a develop version in November 2021. By April of the next year, the NSF found its way to a release with version v0.4.0.

Issues with SV6 and SC6

Up until that point, OpenRCT2 was still using vanilla RCT2's formats for saving games and scenarios: SV6 and SC6 respectively. The old formats had many limits and technical restrictions, as seen below:

Max What
128 Ride types
252 Small scenery types
128 Large scenery types
128 Wall types
32 Banner types
16 Path types
15 Path accessory types
19 Scenery groups
1 Park entrance type
255 Rides
200 Staff members
10000 Sprites
196096 Map elements
1024 User strings
250 Banners
254×254 Map size (not counting the invisible ring of tiles around it)
4 Stations per ride
31 Cars / trains per ride
2 Peep spawns
4 Park entrances

Some of the technical restrictions of the vanilla formats are:

  • Some of the game structures only allow one or two bytes for indexing.
  • The space allocated for these structures cannot be raised as it is fixed in the original game memory.
  • Changing structures makes SV6 saved games and SC6 scenarios incompatible with vanilla RCT2.

New Save Format (NSF)

As such, to greatly expand the capabilities of OpenRCT2, it was essential to create a wholly new save format.

We created one PARK format to replace both the SV6 and SC6 formats. Due to the aforementioned technical restrictions of the vanilla formats, the NSF is not compatible with vanilla RCT2.

Also note that:

  • It is still possible to import SV6 saves and SC6 scenarios, and that will never change. The same applies to SV4 saves from RCT1.
  • The latest release using vanilla formats for saves is v0.3.5.1.
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