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Minimum install
Michael Steenbeek edited this page Aug 3, 2024
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As of 3 August 2024, OpenRCT2 needs some files from RCT2 in order to run. You can simply install RCT2 and link OpenRCT2, but if you want to optimise your installation, you can use the information on this page to see which files OpenRCT2 needs specifically.
- Data:
- Required: g1.dat
- Optional: CSS1.DAT and CSS2.DAT (sound effects)
- Optional: CSS3.DAT - CSS9.DAT, CSS11.DAT - CSS15.DAT and CSS18.DAT - CSS46.DAT (music styles)
- Optional: CSS17.DAT (title screen music)
- ObjData:
- Required: The 772 default RCT2 objects. Easy to identify by sorting on date, since all 772 have a similar timestamp (usually from 2002 or 2003).
- Optional: The ObjData from Wacky Worlds and Time Twister.
- Scenarios:
- Required: If you use the OpenRCT2 title sequence, no scenarios are needed. Six Flags Magic Mountain.SC6 is needed for the RCT2 title sequence.
- Optional: The standard scenarios from RCT2.
- Tracks:
- Required: None.
- Optional: The entire Tracks folder (with the *.TD6 files), which will enable you to select prebuilt rides if you don't want to create them all manually.
Note: RCT1 is not required to run OpenRCT2. However, it is strongly recommended if you want to open parks or scenarios that contain RCT1 content.
- Data:
- Required: csg1i.dat and csg1.dat (sometimes named csg1.1).
- Optional: mp.dat, which contains the “Mega Park” scenario in encoded form.
- Scenarios:
- Required: None.
- Optional: All scenarios in this folder.
- Tracks:
- Required: None.
- Optional: All files with the *.TD4 extension that don’t begin with
u(
. - Optional: All files with the *.TD4 extension that do begin with
u(
. These are user-created track designs of varying quality.
- Home
- FAQ & Common Issues
- Roadmap
- Installation
- Building
- Features
- Development
- Benchmarking & stress testing OpenRCT2
- Coding Style
- Commit Messages
- Overall program structure
- Data Structures
- CSS1.DAT
- Custom Music and Ride Music Objects
- Game Actions
- G1 Elements Layout
- game.cfg structure
- Maps
- Music Cleanup
- Objects
- Official extended scenery set
- Peep AI
- Peep Sprite Type
- RCT1 ride and vehicle types and their RCT2 equivalents
- RCT12_MAX_SOMETHING versus MAX_SOMETHING
- Ride rating calculation
- SV6 Ride Structure
- Settings in config.ini
- Sizes and angles in the game world
- Sprite List csg1.dat
- Sprite List g1.dat
- Strings used in RCT1
- Strings used in the game
- TD6 format
- Terminology
- Track Data
- Track Designs
- Track drawers, RTDs and vehicle types
- Track types
- Vehicle Sprite Layout
- Widget colours
- Debugging OpenRCT2 on macOS
- OpenGL renderer
- Rebase and Sync fork with OpenRCT2
- Release Checklist
- Replay System
- Using minidumps from crash reports
- Using Track Block Get Previous
- History
- Testing