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v0.4.24

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- Feature: [#24411] Vanilla scenarios now also have previews in the s…

…cenario selection window.

- Feature: [#24616] Add ability to scroll map with gamepad sticks.
- Feature: [#24662] Add optional screenshot argument for Z coord.
- Improved: [#22684] The limit of 2000 animated tile elements has been removed.
- Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound.
- Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window.
- Improved: [#24569, #24710] Add ten additional translations to the Windows installer.
- Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable.
- Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue.
- Change: [objects#384] Remove erroneously enabled WWTT third remaps.
- Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time).
- Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector.
- Fix: [#15846] Rightclicking on track piece when there is construction below does not work.
- Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000.
- Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map.
- Fix: [#18080] Obsolete official .DAT files can be loaded accidentally.
- Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open.
- Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly.
- Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom.
- Fix: [#24576] It is possible to edit open rides in certain circumstances.
- Fix: [#24589] Music tab doesn’t fully render in multiplayer.
- Fix: [#24615] Blank strings in Windows installer.
- Fix: [#24617] ‘Divide by zero’ error when updating boat hire acceleration.
- Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them.
- Fix: [#24661] `convert` console command always crashes with a segmentation fault.
- Fix: [#24666] `convert` console command rejects files with an SV7 extension.
- Fix: [objects#388] ‘Italian Police Ride’ has a non-functional first remap colour.

v0.4.23

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v0.4.23

Release v0.4.23

- Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
- Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.
- Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
- Improved: [#24362, #24491] The Windows installer is now translated as well.
- Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
- Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
- Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
- Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
- Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
- Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
- Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
- Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
- Improved: [#24474] More efficiently search viewports when playing Audio.
- Improved: [#24479] More descriptive error messages for `set` commands in the in-game console.
- Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
- Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
- Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
- Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
- Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
- Fix: [#11071, #22958] The virtual floor does not always draw correctly.
- Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
- Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
- Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
- Fix: [#22628] Potential crash while rebuilding the scenario index.
- Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
- Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
- Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
- Fix: [#24346] Possible crash during line drawing in OpenGL mode.
- Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.
- Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
- Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
- Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
- Fix: [#24378] Prevent ride and stall statistics from overflowing.
- Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.
- Fix: [#24403] Park fences draw underneath and through opaque water.
- Fix: [#24406] The network status window uses an undefined string for its title.
- Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
- Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
- Fix: [#24447] Shortcut list is not refreshed when changing language.
- Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
- Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
- Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
- Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
- Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.

v0.4.22

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Release v0.4.22

- Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides.
- Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions.
- Improved: [#21767] RCT Classic for macOS can now be used as the source game.
- Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled.
- Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts.
- Improved: [#23982] The scenario objective window has been merged into the scenario options window.
- Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically.
- Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers.
- Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows.
- Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed.
- Change: [#23857] Replace display options tab with custom sprites.
- Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer.
- Change: [#24135] Compress Emscripten js/wasm files.
- Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting.
- Change: [#24235] Small changes to RCT1 theme.
- Change: [#24236] Controls and Interface options now both have their own tabs in the Options window.
- Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer.
- Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs.
- Fix: [#18479] Tile elements ordered beneath water do not draw correctly.
- Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug).
- Fix: [#21207] Track List window gets positioned incorrectly.
- Fix: [#21919] Non-recolourable cars still show colour picker (original bug).
- Fix: [#22182] [Plugin] Crash when using map.getAllEntities("car").
- Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup.
- Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the ‘all drawable track pieces’ cheat enabled.
- Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message.
- Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario.
- Fix: [#24121] Checkbox labels run beyond the edge of the window if they’re too long to fit.
- Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes.
- Fix: [#24220] Narrow station platforms have missing sides on certain rotations.
- Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS.
- Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.

v0.4.21

Toggle v0.4.21's commit message
Release v0.4.21

- Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.
- Feature: [#23774] Climates can now be customised using objects.
- Feature: [#23876] New park save files now contain a preview image, shown in the load/save window.
- Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.
- Improved: [objects#379] Add additional colour schemes to Mine Train.
- Change: [#23932] The land rights window now checks “Land Owned” by default.
- Change: [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown.
- Change: [#24059] The ‘select other ride’ button is now available in the track designs manager.
- Change: [#24067] [Plugin] Registered menu items are now listed alphabetically.
- Change: [#24070] Footpath selection menus now show object names on hover using a tooltip.
- Change: [#24101] Frozen peeps are no longer removed when using the 'remove all guests' cheat.
- Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).
- Fix: [#5281] Missing supports on miniature railways built backwards.
- Fix: [#7222] Transparent pixels in sloped path tunnels (original bug).
- Fix: [#10379] Banners outside the park can be renamed and modified (original bug).
- Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).
- Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.
- Fix: [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android.
- Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.
- Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.
- Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.
- Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.
- Fix: [#21908] Ride mode warnings when hovering track designs.
- Fix: [#22820] OpenGL does not draw masked sprites correctly.
- Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls.
- Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.
- Fix: [#23443] New GOG version of RCT2 is not extracted correctly.
- Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).
- Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
- Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list.
- Fix: [#23844] Sound effects keep playing when loading another save.
- Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.
- Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).
- Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).
- Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.
- Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug).
- Fix: [#23939] Incorrect assertion when trying to load heightmap.
- Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.
- Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).
- Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug).
- Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.
- Fix: [#23983] Ordering files by size does not work and occasionally crashes the game.
- Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types.
- Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.
- Fix: [#24077] Track Designer crashes when clicking the park fence.

v0.4.20

Toggle v0.4.20's commit message
- Feature: [#22905] Add diagonal downward-inclined brakes to hybrid c…

…oaster and single rail coaster.

- Feature: [#23759] Add see-through option to the “Cut-away View“.
- Improved: [#23677] Building new ride track now inherits the colour scheme from the previous piece.
- Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste.
- Improved: [#23874] The load/save file browser window now uses icons for its action buttons.
- Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat.
- Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard.
- Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug).
- Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian.
- Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug).
- Fix: [#15826, #23835] Wooden Roller Coaster steep turn supports glitch when train goes over them (original bug).
- Fix: [#16357] Chairlift station covers draw incorrectly.
- Fix: [#16657] Mine Ride right S-bend uses Mini Roller Coaster sprite (original bug).
- Fix: [#18376] Ghost train gentle to flat track is not visible in tunnels.
- Fix: [#18389] Gentle sloped track pieces are not visible in low clearance height tunnels (original bug).
- Fix: [#18423] Underground Mini Golf holes can draw over land edges (original bug).
- Fix: [#18433] CJK TrueType fonts cannot be located when font names are translated by the OS.
- Fix: [#18436] Scenery on the same tile as steep to vertical track can draw over the track (original bug).
- Fix: [#18711] Park entrances with their sides underground can cause glitching.
- Fix: [#20848] Junior Roller Coaster booster track does not draw correctly in tunnels.
- Fix: [#20948] Incorrect diagonal brakes supports on the Giga Coaster, Looping Roller Coaster and Wooden Roller Coaster.
- Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens.
- Fix: [#22229] Opening a park save file from a newer version of OpenRCT2 yields an unhelpful error message.
- Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces (original bug).
- Fix: [#22620] Mine Train Coaster trains glitch on large banked turns.
- Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base.
- Fix: [#23580] Table header labels may overlap if the window is made very small.
- Fix: [#23641] Steep to flat track is not drawn correctly in tunnels (original bug).
- Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly.
- Fix: [#23797] 3D Text cut off too early on multi-line signs.
- Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes.
- Fix: [#23811] Land edges glitch when vehicles go through gentle to flat tunnels.
- Fix: [#23814] Scenarios not indexed on first start.
- Fix: [#23818] Spinning tunnels can draw over sloped terrain in front of them.
- Fix: [#23828] Vehicles passing by station entrances and exits can cause them to glitch (original bug).
- Fix: [#23831] Hybrid Coaster large gentle banked right turns glitch when diagonal track is above them.
- Fix: [#23832] Hybrid Coaster large gentle banked left turns supports glitch as train passes.
- Fix: [#23836] Adjacent track can draw over large turns (original bug).
- Fix: [#23858] LSM launched lift hill has a misaligned sprite.

v0.4.19.1

Toggle v0.4.19.1's commit message
- Fix: [#23771] Weather transitions are horribly broken.

v0.4.19

Toggle v0.4.19's commit message
- Feature: [#23328] Introducing peep animation objects, enabling cust…

…om entertainer costumes.

- Feature: [#23569] Add large diagonal flat to steep and dive loop track pieces.
- Improved: [#20683] Allow Giga Coaster cable lift to start after block brake section.
- Improved: [#23328] The costume list in the staff window is now ordered alphabetically.
- Improved: [#23540] The file browser now optionally shows a file size column.
- Improved: [#23640] Building sprite repository with command line can use images array of JSON parkobj.
- Improved: [#23660] The ‘special elements’ dropdown has been reorganised, now using multiple columns and separators.
- Improved: [#23730] Added optional button to toolbar to rotate view anti-clockwise.
- Change: [#23328] All RCT2 entertainer costumes are now available in legacy parks.
- Fix: [#1479] Incorrect values provided by the in game console “get location” command.
- Fix: [#21794] Lay-down coaster cars reverse on first frames of downwards corkscrew.
- Fix: [#23221] Track designs are saved with an incorrect ‘air’ time statistic.
- Fix: [#23368] Incorrect refund amount when deleting track pieces at or above 96m.
- Fix: [#23508] Simultaneous virtual floors shown for ride and footpath.
- Fix: [#23512] Holding brakes are skipped if they’re too close together.
- Fix: [#23581] [Plugin] Food/drink items given to guests have no consumption duration set.
- Fix: [#23591] “Install new track” button in Track Designs Manager is misaligned.
- Fix: [#23618] Can no longer build diagonal brakes & block brakes on Steeplechase, Inverted Lay-down, & Inverted Multi-Dim roller coasters.

v0.4.18

Toggle v0.4.18's commit message
Release v0.4.18

- Improved: [#23200] Add banked sloped turns and many other pieces to the Stand-Up and Classic Stand-Up Roller Coaster.
- Improved: [#23260] Add diagonal (block) brakes to LSM Launched Roller Coaster.
- Improved: [#23350] Increased the maximum width of the ride graph window.
- Improved: [#23404] Folders are now paired with an icon in the load/save window.
- Improved: [#23405] Filenames can now be input directly into the file browser (load/save) window.
- Improved: [#23431] Opaque water and Corkscrew Roller Coaster boosters now show up if RCT1 isn’t linked.
- Improved: [objects#369] Updated Russian translation.
- Change: [#23413] The max number of park entrance objects has been raised to 255.
- Fix: [#1122] Trains spawned on a cable lift hill will fall down and crash (original bug).
- Fix: [#19780] Guest screams loop on long drops.
- Fix: [#22742, #22793] In game console does not handle format tokens properly.
- Fix: [#23135] Map generator tree placement has noticable patterns.
- Fix: [#23286] Currency formatted incorrectly in the in game console.
- Fix: [#23348] Console set commands don't print output properly.
- Fix: [#23376] Peeps with balloons, hats and umbrellas may leave artifacts on screen.
- Fix: [#23496] Newly spawned vehicles are invisible when spawned while the game is paused.
- Fix: [#23509] Map generator window reverts to flatland after selecting a heightmap image.
- Fix: [objects#359] Fix water colours in Hover Cars preview image.
- Fix: [objects#361] Fix water colours in River Styx boats preview image.
- Fix: [objects#362] Fix water colours in Neptune Ride preview image.
- Fix: [objects#363] Fix water colours in Harpies Trains preview image.

v0.4.17

Toggle v0.4.17's commit message
Release v0.4.17

- Feature: [#23166] Add Galician translation.
- Feature: [#23227] Add Classic Wooden Twister roller coaster, for better compatibility with RCT1.
- Improved: [#23051] Add large sloped turns and new inversions to the Twister, Vertical Drop, Hyper and Flying Roller Coasters.
- Improved: [#23123] Improve sorting of roller coasters in build new ride menu.
- Improved: [#23211] Add boosters to classic wooden roller coaster (cheats only).
- Improved: [#23229] Add debug option for making the sprite sorting algorithm stable.
- Improved: [#23233] Add diagonal booster to LSM Launched Coaster.
- Improved: [#23277] Add small, medium and large turns, diagonal track and S-bends to the Boat Hire.
- Fix: [#20070, #22972] Missing and mismatched flat and sloped footpaths on several scenarios.
- Fix: [#22726] ‘Force park rating’ cheat is not saved with the park.
- Fix: [#23064] Stand-Up Roller Coaster unbanked to banked track pieces are misaligned.
- Fix: [#23066] Stand-Up Roller Coaster has many supports that don't join up to the track.
- Fix: [#23206] Multiplayer desyncs when FPS is uncapped.
- Fix: [#23238] Updating a guest’s favourite ride works differently from vanilla RCT2.
- Fix: [objects#355] Fix colour preset settings of the Stand-Up Roller Coaster trains.
- Fix: [objects#355] Fix colour preset settings of many vehicles from Wacky Worlds and Time Twister.

v0.4.16

Toggle v0.4.16's commit message
Release v0.4.16

- Feature: [#20810] New ride type: LSM Launched Roller Coaster.
- Improved: [#22937] Add banked sloped turns and many other pieces to the Corkscrew, Hypercoaster and Lay-down Roller Coaster.
- Improved: [#22967] Add medium and large half loops to the Wooden and Classic Wooden Roller Coasters.
- Improved: [#23010] Make AppImage compatible with Ubuntu 22.04 and Debian Bookworm again.
- Change: [#20810] Giga Coaster boosters and launched lift hill track pieces are now locked behind cheats.
- Fix: [#21221] Trains use unbanked sprites on flat to gentle diagonal banked track pieces.
- Fix: [#22615] Crash when drawing Space Rings with an invalid ride entry.
- Fix: [#22633] Crash when drawing loading screen with an outdated g2.dat.
- Fix: [#22908] Crash when passing through a door from an invalid wall type.
- Fix: [#22918] Zooming with keyboard moves the view off centre.
- Fix: [#22920] Crash when sacking a staff member.
- Fix: [#22921] Wooden RollerCoaster flat to steep railings appear in front of track in front of them.
- Fix: [#22962] Fuzzy horizontal-to-vertical line transitions in charts.
- Fix: [#23009] Scenarios from RCT Classic (.sea files) are not included in the scenario index.
- Fix: [#23015] Crash when loading a save game when the construction window is still open.
- Fix: [#23018] Crash when loading a new game when the construction window is still open.
- Fix: [#23023] Large scenery clearance height interpreted as negative when greater than 127.
- Fix: [#23044] "remove_unused_objects" command causes blank peep names.
- Fix: [#23048] Map generator allows map sizes out of range through text input.
- Fix: [#23058] [Plugin] Changing window colours doesn’t trigger the window to be fully redrawn.
- Fix: [#23085] LIM Launched Roller Coaster medium half loops clip into each other when built back-to-back.